Quiz
SDP7(Beta)
Create a free account to finish this quiz
Save your progress and see your final score.
Already have an account? Sign in
Questions in this quiz (27)
11st law of usability
- ADon’t make me think
- BIt doesn’t matter how many times I have to click, as long as each click is a mindless, unambiguous choice
- CGet rid of half the words on each page, then get rid of half of what is left.
- DHelps users feel oriented in the site
22nd law of usability
- AIt doesn’t matter how many times I have to click, as long as each click is a mindless, unambiguous choice
- BGet rid of half the words on each page, then get rid of half of what is left
- CDon’t make me think
33rd law of usability
- AGet rid of half the words on each page, then get rid of half of what is left.
- BIt doesn’t matter how many times I have to click, as long as each click is a mindless, unambiguous choice
- CDon’t make me think
4When conducting an interview, it is important to
- AEstablish trust with interviewee
- BObtain the information you are looking for
- CPlan and practice your interview
- DGet some money
5When conducting an interview, it is not important to
- AGet some money
- BEstablish trust with interviewee
- CObtain the information you are looking for
- DPlan and practice your interview
6Which one is wrong? Navigation
- AAllows user to think
- BHelps users find what they’re looking for
- CShows users where they are in the site
- DTells users what options are available in the current location
7Navigation:
- AHelps users find what they’re looking for
- BShows users where they are in the site
- CTells users what options are available in the current location
- DShows users what they can do in the current location
- EHelps users feel oriented in the site
- FAllows user to think
8How many laws Krug’s lows of Usability contain:
- A2
- B3
- C4
- DI don`t know
9Who is the author of 3 laws of Usability
- ASteve Krug
- BStephen King
- CSteve Jobs
- DSteve King
10What not to do when competition not clear
- ACome up with a logo
- BAnalysis of a possible competitor
- CTalk to user friends
- DPerform internet serches
11Select excess. The homepage of main interface needs to convey and provide
- AAdvertisement
- BCredibility and trust
- CSite hierarchy
- DTimely content
- EWhere to start
12Select correct. The homepage of main interface needs to convey and provide:
- AWhere to start
- BTimely content
- CSite hierarchy
- DCredibility and trust
- EAdvertisement
13Why are interface and homepage design so important?
- AMust follow and abide by all usability laws and guidelines
- BMust appeal to any and all types of visitor
- CMust accommodate multiple stakeholders
14Basic steps for conducting a persona interview: Step 1:
- AUnderstand Your Interview Goals
- BPlan Your Interview
- CPrepare for Your Interview
15Basic steps for conducting a persona interview: Step 2:
- AUnderstand Your Interview Goals
- BPlan Your Interview
- CPrepare for Your Interview
16Basic steps for conducting a persona interview: Step 3:
- AUnderstand Your Interview Goals
- BPlan Your Interview
- CPrepare for Your Interview
17HCI standards for
- AHuman Computer Interaction
- BHuman Computer Interface
- CHost Controller Interface
- DHuman Collagenase Inhibitor
18Whis heuristic tell : The system should always keep users informed about what is going on, through appropriate feedback within reasonable time.
- AVisibility of system status
- BMatch between system and the real world
- CI don`t know
- DUser control and freedom
- EConsistency and standards
19Which heuristic tell: The system should speak the users' language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order
- AUser control and freedom
- BMatch between system and the real world
- CVisibility of system status
- DConsistency and standards
20Which heurictic tell: Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted state without having to go through an extended dialogue. Support undo and redo.
- AUser control and freedom
- BConsistency and standards
- CError prevention
- DRecognition rather than recall
21Which heuristic tell :Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions
- AConsistency and standards
- BError prevention
- CRecognition rather than recall
- DFlexibility and efficiency of use
22which heurictic tell: Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action.
- AError prevention
- BRecognition rather than recall
- CFlexibility and efficiency of use
- DAesthetic and minimalist design
23Which heuristic tell: Minimize the user's memory load by making objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate
- ARecognition rather than recall
- BHelp users recognize, diagnose, and recover from errors
- CAesthetic and minimalist design
- DHelp and documentation
24which heuristic tell: Accelerators -- unseen by the novice user -- may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions.
- AFlexibility and efficiency of use
- BAesthetic and minimalist design
- CVisibility of system status
- DMatch between system and the real world
25Which heuristic tell: Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility.
- AAesthetic and minimalist design
- BHelp users recognize, diagnose, and recover from errors
- CHelp and documentation
- DFlexibility and efficiency of use
26which heuristic tell: Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution
- AError prevention
- BHelp users recognize, diagnose, and recover from errors
- CHelp and documentation
- DI don`t know
27which heuristic tell: Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, focused on the user's task, list concrete steps to be carried out, and not be too large.
- AHelp and documentation
- BHelp users recognize, diagnose, and recover from errors
- CMatch between system and the real world
- DUser control and freedom
Information
- Description
- - at Quiz on SDP7(Beta), created by хомяк убийца on 16/12/2017.
- Author
- хомяк убийца
- Language
- English
- Views
- 31
- Tags
- Rating
- No ratings yet Rate this quiz