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Slides

How People Think

Natasha Feliciano English 6 slides

How People Think

Slides in this set (6)

  1. 33. Processing Information Best

    • People Process Information Best in Story Form
    • Let me tell you a story! ... how people best process information
    • Beginning (introduce your setting, characters, and situation/conflict)
    • Middle (obstacle or conflict)
    • End (obstacle comes to climax and is resolved)
    • The best stories create emotion and engage the reader.
    • Stories can make dry information more memorable and interesting.
    • Stories can lead to casual leaps...and may fill in causation when none is there. If not all the information is given within a story our brains tend to fill in the gaps creating a causation.
    • "Once there was a young boy helping his mother cook dinner. She stepped away for just
    • a minute and when she returned the mixing bowl had fallen on the floor."
  2. 34. Learn Best From Examples

    • People Learn Best From Examples
    • Don't just tell people what to do...Show them!
    • Combined text with images and screen shots to show examples.
    • Follow along process, it's easier to remember a topic/learn if you work through the actions.
    • Example: Step by step instruction are best combined with image examples of the information being explained.
    • Video examples are the most effective ways to give an example online. They use movement, sound, and visuals (with no reading) leads these examples to be more engaging and memorable.
    • How to Create Quizzes with GoConqr (Embed)
    • Caption: This YouTube video, visually shows you with easy step by step instructions how to create quizzes on GoConqr.
  3. 35. Driven to Create Categories

    • People are Driven to Create Categories
    • People naturally put things into categories.
    • With a lot of information not organized, people will tend to organize it on their own.
    • Create an organization strategy based on who it needs to be designed for.
    • Get input from people about what organization makes the most sense to them.
    • **keep in mind of the four-item rule from "How People Remember". Break your categories into 4 or less chunks.
    • 35. Driven to Create Categories
  4. 36. Time is Relative

    • Time is Relative
    • The more mental processing you do, the more time you believe passes.
    • Provide progress indicators so people know how much time a task is going to take. This allows individuals to mentally prepare for a task and budget time accordingly.
    • Break up a task into steps to make it seem shorter and people can think less.
    • 36. Time is Relative
    • Caption: Progress indicator
  5. 37. Four Ways to Be Creative

    • There are Four Ways to Be Creative
    • Deliberate and Cognitive Creativity
    • You must have a pre-existing body of knowledge about one or more particular topics. One must also be given enough time to work through a topic/problem.
    • Deliberate and Emotional Creativity
    • Requires quiet time to think and ponder. Step away from the problem. People tend to have an a-ha moment having to do with feelings and emotions.
    • Spontaneous and Cognitive Creativity
    • Conscious part of the brain stops working on the problem and gives the unconscious part a chance to work instead. *Step away and do a different unrelated activity.
    • Spontaneous and Emotional Creativity
    • Often one must have a skill (such as musician, artist, writer) to create something from spontaneous and emotional creativity.
    • **Allow yourself time to work on a design solution and when you get stuck take a step back (sleep on it).**
    • 37. Four Ways to Be Creative
    • Caption: Image retrieved from primopt.com/2018/12/08/creativity/
  6. 38. Flow State

    • People Can be in a Flow State
    • When one is totally engrossed in some kind of activity. (Their sense of time changes)
    • If you are trying to create a flow state:
    • minimize distractions
    • give constant feedback
    • break up difficult stages into smaller tasks (feeling of a challenge and achievement to keep going gives a positive experience)

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Section 33-38 Under How People Think. 100 Things every Designer Needs to Know About People.
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