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Karteikarten

Coding

Alexander Johnson-Everett Englisch 17 Karten

Karten in diesem Stapel (17)

  1. 1VariableValue stored in memory that can change
  2. 2ConstantA value stored in memory that does not change whilst the program is running
  3. 3ArrayA series of memory locations for storing the same type of data
  4. 4SelectionA programs descision to run code code based on meeting a certain criteria
  5. 5SequenceThe order in which the code runs
  6. 6IterationRepeating steps over and over again
  7. 7StringCollection of letters, numbers and symbols
  8. 8IntegerWhole number
  9. 9BooleanTrue/False
  10. 10CharSingle number, letter or symbol
  11. 11Real/FloatDecimal
  12. 12CastingConverting one data type into another
  13. 13Logic errorWhere the code runs but not as expected
  14. 14Run-time errorAn error that occurs whilst the program is running
  15. 15Syntax ErrorErrors which break the grammatical rules of the programming language and stop it from being run
  16. 16Count Controlled loopRepeating code for a set amount amount of times
  17. 17Condition controlled loopRepeats code whilst condition is being met

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Karteikarten am Coding, erstellt von Alexander Johnson-Everett am 18/11/2020.
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