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Mindmap

TECHNOLOGY

Harry Morley Englisch

Inhalt der Mindmap

TECHNOLOGY

  1. CREATIVITY

    • GAMES
    • SOCIAL MEDIA
  2. Outcomes

    • Negative
      • EXPENSIVE
      • ETHICAL BEHAVIOUR
      • TEACHER LOSES CONTROL
    • Positive
      • GOALS
        • LONG TERM
        • SHORT TERM
        • EFFORT REGULATION
      • INTERESTING
      • EFFICIENT
  3. EDUCATION

    • PEDAGOGY
      • BEHAVIOURIST
        • OPERANT CONDITIONING
          • REWARDS
      • CONSTRUCTIVIST
        • PROJECTS
          • INVESTIGATING
          • PROJECT BASED LEARNING (PBL)
            • higher order thinking
          • GROUP PROJECTS
            • PEER LEARNING
              • CRITICAL THINKING
                • METACOGNITION
              • LEADERSHIP
              • COMMUNICATION
          • Active learning
            • Autonomy
        • QUESTIONING
        • Teacher and student centred
          • Critical content
      • HUMANIST
        • Student Centred
      • TPACK
        • Technological Pedagogical Content Knowledge
        • Punya Mishra & Matthew Koehler
          • pedagogical content knowledge (PCK)
            • Lee Shulman
              • TECHNOLOGY CHANGES PEDAGOGY AND CONTENT
        • develop new epistemologies or strengthen old ones
    • AUSTRALIAN CURRICULUM: ICT GENERAL CAPABILITIES
    • IMPACT
      • INSPIRE
      • MODEL
      • PRACTISE
      • APPLY
      • CONNECT
      • TRANSFORM
    • COGNITIVE SCAFFOLDING
  4. FUTURE

    • 65% of children at school today will enter jobs that do not currently exist
      • SOCIAL MEDIA INFLUENCES THIS
  5. Tools

    • Computer games
      • Content specific
      • Content free
    • Explain everything
    • Memes
    • Twitter

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Beschreibung
Mindmap am TECHNOLOGY, erstellt von Harry Morley am 29/09/2019.
Erstellt von
Harry Morley
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