Mapa mental
TECHNOLOGY
Contenido del mapa
TECHNOLOGY
CREATIVITY
- GAMES
- SOCIAL MEDIA
Outcomes
- Negative
- EXPENSIVE
- ETHICAL BEHAVIOUR
- TEACHER LOSES CONTROL
- Positive
- GOALS
- LONG TERM
- SHORT TERM
- EFFORT REGULATION
- INTERESTING
- EFFICIENT
- GOALS
- Negative
EDUCATION
- PEDAGOGY
- BEHAVIOURIST
- OPERANT CONDITIONING
- REWARDS
- OPERANT CONDITIONING
- CONSTRUCTIVIST
- PROJECTS
- INVESTIGATING
- PROJECT BASED LEARNING (PBL)
- higher order thinking
- GROUP PROJECTS
- PEER LEARNING
- CRITICAL THINKING
- METACOGNITION
- LEADERSHIP
- COMMUNICATION
- CRITICAL THINKING
- PEER LEARNING
- Active learning
- Autonomy
- QUESTIONING
- Teacher and student centred
- Critical content
- PROJECTS
- HUMANIST
- Student Centred
- TPACK
- Technological Pedagogical Content Knowledge
- Punya Mishra & Matthew Koehler
- pedagogical content knowledge (PCK)
- Lee Shulman
- TECHNOLOGY CHANGES PEDAGOGY AND CONTENT
- Lee Shulman
- pedagogical content knowledge (PCK)
- develop new epistemologies or strengthen old ones
- BEHAVIOURIST
- AUSTRALIAN CURRICULUM: ICT GENERAL CAPABILITIES
- IMPACT
- INSPIRE
- MODEL
- PRACTISE
- APPLY
- CONNECT
- TRANSFORM
- COGNITIVE SCAFFOLDING
- PEDAGOGY
FUTURE
- 65% of children at school today will enter jobs that do not currently exist
- SOCIAL MEDIA INFLUENCES THIS
- 65% of children at school today will enter jobs that do not currently exist
Tools
- Computer games
- Content specific
- Content free
- Explain everything
- Memes
- Computer games
Información
- Descripción
- Mapa Mental sobre TECHNOLOGY, creado por Harry Morley el 29/09/2019.
- Creado por
- Harry Morley
- Visitas
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- Valoración