Mindmap
Cognition Lecture 6
Inhalt der Mindmap
Cognition Lecture 6
Analogical Problem Solving
- Previously experienced problem - base (LTM)
- Current problem - target (WM)
- Successful transfer -
- Recognition
- Abstraction
- Mapping
- Recognition and abstraction
- Kintsch and Van Dijk (1978) - stored memory structures consist of "gist" - abstraction of essential content
- Deletion process
- Generalisation process
- Construction process
- Kintsch and Van Dijk (1978) - stored memory structures consist of "gist" - abstraction of essential content
- Mapping
- Solution of the base problem must be translated into the solution of the target
- Gick and Holyoak - pp may generate and develop partial solutions to target problem
- Extensions to classroom learning
- Chen and Klahr (1999) - kids trained in designing and evaluating experiments did better on test
- Chen (2002) - superficial, structural and procedural similarity between base and target are important
- But
- Similarities in everyday problems are less obvious
- People choose structural rather than superficial similarities
- Individual differences under-research, sleep?
Expertise
- Novices and experts
- Gradually accumulate experience
- Previously acquired knowledge helps understand and solve problems
- Differences between experts in different areas
- Chess
- Deep Blue - relies on speed of processing and online memory capacity - 90 billion moves per turn
- Charness (1981), Saariluoma (1990) - human chess playing strategy mix of laziness and efficiency
- 30 moves in total + ~4 first moves
- Chase and Simon (1973) - masters recalled the most when board was organised to be mid game, but the least when organised randomly
- Gobet and Clarkson (2004) - templates allow masters to recognise good moves rapidly - but info unclear
- Holding and Reynolds (1982) - masters have an independent evaluative knowledge
- Hatano and Inagaki (1986)
- Routine expertise
- Adaptive expertise
- Physics
- Experts build better representations of the problems than novices
- Chi, Feltovich and Glasser (1981) - novices sorted problems according to surface similarities, experts sorted according to deep structure.
- Larkin et al. (1980) - experts work forward through problem, novices work backwards.
- Experts build better representations of the problems than novices
- Computer programming
- Adelson (1981) - experts grouped together lines from same program; novices grouped together similar looking lines
- Adelson (1984) - experts more likely to form representations based on higher-level principlas of program
- McKeithen, Reitman, Reuter and Hirtle (1981) - recall increased when lines of code organised normally, but no difference when scrambled.
- Medical expertise
- Medical experts rely on implicit reasoning rather than explicit reasoning
- Eye-tracking data - experts rapidly fixate on relevant information
- Kundel et al. (2007) - less than 1 second by experts to fixate a cancer region on mammogram
- Melo et al. (2012) - medical experts use a predominantly visual strategy to compare x-ray with stored patterns
- Kulatunga-Moruzi et al. (2004) - expert dermatologists better at purely visual diagnosis
- Mamede et al. (2010) - analytic thinking beneficial for experts with complex cases
- Real world - both fast and analyticla processes
- Brain plasticity
- Development of expertise related to brain modifications?
- Woolett and Maguire (2009) - experienced cabbies have greater volume of grey matter in posterior hippocampus
- Zatorre (2013) - changes to volume and auditory cortex with musical training
- Novices and experts
Expert Systems
- Many attempts to embody human expertise in computer programs
- MACSYMA - maths
- DENDRAL - structure of organic molecules
- MYCIN - diagnoses and treatments of bacterial diseases
- ~500 production rules
- Outperformed many medical experts BUT ethical and legal issues
- Problems
- Can't learn for themselves
- Difficult to get knowledge from human experts
- Expensive to develop
- Rely on domain-specific knowledge
- Need to move away from rule-based approach
- Incorporated into Bayesian Network models
- Many attempts to embody human expertise in computer programs
Learning to be an Expert
- Practice Makes Perfect
- Hayes (1985) - experts have at least 10 years of practice
- Ericsson et al. (1993) - best violinist students estimated ~7000 hours of lifetime practice
- Distributed practice is best
- Zachmeister and Shaughnessy (1980) - memory for words better if repeated, esp. when spaced out
- Dempster (1987) - longer gap = better recall
- 'Learning-curve' - follows a power-law function
- Kolers (1979) - initial period of rapid learning very soon followed by diminishing returns with further practice
- Chunking
- Rosenbloom and Newell (1986) - experts use rule 1 (a to f) to decrease time taken to solve problem
- Knowledge compilation
- Fitts and Posner - 3 stages
- Cognitive stage - declarative knowledge
- Associative stage - recognition and elimination of errors, procedural knowledge
- Autonomous stage - procedures automatic
- Anderson (1982, 1983, 1987, 1993) - ACT*
- Working memory - activated knowledge
- Declarative memory - LTM of world
- Procedural memory - LTM of production rules
- Knowledge becomes procedural through proceduralisation
- Fitts and Posner - 3 stages
- Practice Makes Perfect
Informationen
- Beschreibung
- Psychology Mindmap am Cognition Lecture 6, erstellt von Isabel LONGDEN am 13/01/2021.
- Erstellt von
- Isabel LONGDEN · Jan 2021
- Aktualisiert
- 13 Jan 2021
- Aufrufe
- 2
- Bewertung
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