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Mindmap

coding

c z Englisch

Inhalt der Mindmap

coding

  1. Prescribed Criteria

    • Your story must have at least 10 different variables in total
    • You must have at least two choices for each input (IE. Yes | No, Left | Right, Buy | Sell)
    • You must use a WHILE loop
    • You must use variables that matches your storyline
  2. self-determined criteria

    • Game should align to the fantasy genre
      • Game should include fantasy elements
        • The game will include potions and magic
    • Include a definitive end to the story.
      • The game should end with a final battle between the protagonist the an evil boss
        • The evil boss may be an ogre warlord or a dragon
  3. Existing Text Based Adventure Games

    • Hitchhiker's Guide to the Galaxy Text-based Adventure Game
      • A text-based adventure game about a man after the destruction of Earth, the game was first released in 1984. The game incorporates themes of sci-fi and humour, requiring the player to solve puzzles to achieve different endings.
        • Some positive aspects of the game include its aesthetics and word building.
        • some negative aspects of the game include the game's lack of instructions, which often leads to difficulty and confusion.
  4. Algorithm Constructs

    • Iteration
      • To repeat a code until a condition is fulfilled or for a number of times
        • For example, repeat the while loop 5 times.
    • Modularisation
      • The process of simplifying a complicated system into small, independent modules.
    • Assignment
      • The process of assigning a value to a variable
        • e.g variable X = value Y
    • Selection and Condition
      • A condition is an expression that is either true or false. Selection is the action taken based off the resulting condition
        • E.g, if 0 health= true, print. Else, print.
    • Sequence
      • The order to which instructions are carried out in coding.
        • For example, a linear sequence processes each step one after the other. If A, then B.
  5. Coding Constructs

    • If
      • A structure that executes code depending on whether a certain condition is true
        • E.g, if sword== true, ... elif..
    • For
      • A loop which repeats a set of instructions for a certain amount of times
        • E.g Repeat x for 4 times
    • While
      • A loop that occurs so long as a condition is true
        • While distance >5,...
    • Input
      • A function that takes input from the user
        • e.g name= input("Hello, what is your name?") print("Welcome, name!")
    • Print
      • A function which displays an output to the user
        • E.g. print("Hello, World!")
  6. Ideas for Story

    • Add Health Bar
      • A health bar tracks the player's health throughout the game and can increase the stakes of a game by providing risks and death.
        • For example, if a play has 0 health, they die and must restart the game.
    • Implement coin system for player
      • A coin system can add benefits and consequences to the choices of the player, providing a more immersive experience.
        • For example, if a player makes a bad choice, their coins may be deducted; this action will later affect them in the fight with the final boss.
    • Incorporate ASCII art
      • For the game, use art created from a text editor.
        • For example, include an image of a potion for the fantasy game.

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Beschreibung
Mindmap am coding, erstellt von c z am 11/05/2026.
Erstellt von
c z
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