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intro to programming

Omariun Key Computer Science 10th grade English 17 cards

Cards in this deck (17)

  1. 1AlgorithmA precise sequence of instructions for processes that can be executed by a computer.
  2. 2High Level Programming LanguageA programming language with many commands and features designed to make
    common tasks easier to program. Any high level functionality is encapsulated as combinations of low level commands.
  3. 3Low Level Programming LanguageA programming language that captures only the most primitive operations available
    to a machine. Anything that a computer can do can be represented with combinations of low level commands.
  4. 4IterateTo repeat in order to achieve, or get closer to, a desired goal.
  5. 5SelectionA generic term for a type of programming statement (usually an if-statement) that uses a Boolean condition to
    determine, or select, whether or not to run a certain block of statements.
  6. 6SequencingPutting commands in correct order so computers can read the commands.
  7. 7Abstractiona simplified representation of something more complex. Abstractions allow you to hide details to help you
    manage complexity, focus on relevant concepts, and reason about problems at a higher level.
  8. 8FunctionA named group of programming instructions. Functions are reusable abstractions that reduce the complexity of
    writing and maintaining programs.
  9. 9Top Down Designa problem solving approach (also known as step wise design) in which you break down a system to
    gain insight into the sub-systems that make it up.
  10. 10APIa collection of commands made available to a programmer
  11. 11Documentationa description of the behavior of a command, function, library, API, etc.
  12. 12HexadecimalA base-16 number system that uses sixteen distinct symbols 0-9 and A-F to represent numbers from 0 to
    15.
  13. 13Librarya collection of commands / functions, typically with a shared purpose
  14. 14ParameterAn extra piece of information passed to a function to customize it for a specific need.
  15. 15For LoopLoops that have a predetermined beginning, end, and increment (step interval).
  16. 16Loop:The action of doing something over and over again.
  17. 17Abstractiona simplified representation of something more complex. Abstractions allow you to hide details to help you
    manage complexity, focus on relevant concepts, and reason about problems at a higher level.

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10th grade Computer Science Flashcards on intro to programming, created by Omariun Key on 18/10/2019.
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Omariun Key
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