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Flowcharts

Bohdan Dolhyrh Flowcharts and pseudocode 11th grade English 16 cards

Flowcharts

Cards in this deck (16)

  1. 1—Start / EndStart / End
  2. 2FlowchartGraphical representation of an algorithm
  3. 3—Connector between shapesConnector between shapes
  4. 4—Input / OutputInput / Output
  5. 5—ProcessProcess
  6. 6—DecisionDecision
  7. 7Point of flowchartsUnderstand programming better,study
  8. 8Trace tableA trace table is a technique used to test algorithms in order to make sure that no logical errors occur while the calculations are being processed.
  9. 9Point of trace tablesmap out all of the variables which change (not constants) and write them down in a column in a table
  10. 10How does trace table look likeHow does trace table look like
  11. 11AlgorithmA sequence of instructions
  12. 12Binary searchIn binary search, we compare the key with the item in the middle position of the array
  13. 13Linear searchstarts at one end and goes through each element of a list until the needed element is found
  14. 14PseudocodeAlternative method of explaining what computer algorithm should do
  15. 15Point pseudocodeEasier to write it , Errors doesn't matter , way to learn certain topics in programming
  16. 16—

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11th grade Flowcharts and pseudocode Flashcards on Flowcharts, created by Bohdan Dolhyrh on 20/10/2023.
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Bohdan Dolhyrh
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