Flashcards
Computing A-Level Chapter 6
Cards in this deck (13)
- 1Modular designa method of system design that breaks a whole system down into smaller units, or modules
- 2Encapsulationthe concept of putting properties, methods and data in one object
- 3Methodthe code or routines contained within a class
- 4Propertiesthe defining features of an object or class in terms of its data
- 5Classdefines the properties and methods of a group of similar objects
- 6Objecta specific instance of a class
- 7Inheritancethe concept that properties and methods in one class can be shared with a subclass
- 8Class Diagramsa way of representing the relationship between classes
- 9Instantiationthe process of creating an object from a class
- 10Pokymorphismthe ability of different types of data to be manipulated with the same method
- 11Overridingwhere a method described in the subclass takes precedence over a method with the same name in the base case
- 12Composition AggregationCreating an object that contains other objects, and will cease to exist if the containing object is destroyed
- 13Association Aggregationcreating an object that contains other objects, which can continue to exist even if the containing object is destroyed
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- A level Computing Flashcards on Computing A-Level Chapter 6, created by Sam Carvell on 17/05/2018.
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- Sam Carvell
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