GoConqr has a new look! Let us know what you think.

Mind map

T4 VR Glasses

Harriso Turner Design Year 10 English

Map content

T4 VR Glasses

  1. Materials

    • Plastic
      • The plastic must be strong and durable
        • So that the heat does not effect the shape of the plastic
      • The plastic must be hard so that the glasses do not loose shape over time
    • Padding
      • The padding must be soft and flexible
        • So that one size fits all and it is comfortable for whoever uses the glasses
  2. Sustainability

    • Cheap
      • All material must be cheap but high quality
        • So that the product can afford to be reproduced
    • Strong
      • Must be made out of hard plastic and soft padding
  3. Graphical Representations

    • Renders
      • Used to show he final products in different environments
        • So that the intended user can see what the final product will look like
    • Orthographic Views
      • Used to Show the Front, Top and Side views
        • So that all views can be seen with measurements
    • Isometric Views
      • Used to show the 3D view of the final product
        • This allows the intended user to see what the final product will look like before purchasing
    • Concept Sketches
      • Used to show initial ideas with annotations
        • So that the evolution of design can be seen
      • Used to show the final design before it is designed in inventor
  4. Design Strategies

    • Concept Sketches-with annotations
      • Used to record all ideas even the initial ideas
      • Used to Create a model of the finished product to see if it will work before creating it on inventor
    • Exploration of Design
      • Used to research the Vr Glasses
        • To find out what needs to be incorporated in the VR glasses
      • Used to research the game Dirt 3
    • Graphic Organisation
      • Used to organise the project and used to ensure that all necessary tasks have been completed
      • Used to combine all ideas
      • Used to keep the project on track
  5. EOD

    • Texture
      • Must be smooth
        • To provide maximum comfort
        • So that the glasses are comfortable to wear for long periods of time
      • Must be grippy
        • So that the glasses don't fall off the users head
    • Form
      • Appealing shape with the Dirt 3 logo on it
        • So that the game Dirt 3 is represemted
          • This allows the glasses to fit into a special edition of the game
    • Tone
      • The tone must be dark and light grey apart from the logo and Dirt 3 representations
        • So that the glasses are aesthetically pleasing and it appeal to the majority of intended users
    • Space
      • The glasses must be slim line and must not be heavy
        • So that the user doesn't get unbalanced
    • Line
      • The glasses must be slim line
        • To save on weight and materials
    • Colour
      • The Glasses must have the key colours of Dirt 3
        • So that the game is represented well
          • Green, dark and light grey, black, silver and white
    • Shape
      • Must have an appealingshape\
  6. UCD

    • Functionality
      • The glasses must be easy to put on and off
      • The glasses must be easy to turn on and off
      • The glasses must have the function to go back, home, menu, up, down, left and right
        • The glasses must have a selection of buttons placed in the appropriate spots
    • Intended User
      • The glasses must be suited to Dirt 3 as they are sold in a special edition
        • This means that the intended user requires it to be related to Dirt 3
    • Trends
      • The special edition pair of VR glasses must be stylish and fit in with the moden trends
        • To allow the glasses to appeal to the majority of people
    • Physical
      • Comfort
        • The glasses must be comfortable
          • There must be a substantial amount of padding in the glasses to provide maximum comfort
      • Erganomics
        • The glasses must be slim line to save on materials which reduces price
          • Being slim line it allows the operator to be correctly balanced at all times
  7. POD

    • Alignment
      • The glasses must be inline and symmetrical
        • To allow the glasses to fit on the users head
        • The glasses must be symmetrical so that they are properly balanced
    • Repitition
      • The sponsors of the game must be repeated on the side bands of the glasses
        • So that the sponsers of the game can be seen
    • Proportion
      • The glasses must be in proportion to the head of the intended user
        • So that the glasses fit well
          • So that the glasses are balanced correctly
  8. Legal Responsibilities

    • Branding
      • The brands that have sponsored or supported Dirt 3 must be clearly displayed on the bands of the glasses
        • So that it can be seen who has supported the game
      • The Dirt 3 name must be clearly marked
      • The glasses must be car themed to tie in with the Dirt 3 game
        • So that the game is well represented
    • Costing
      • The VR glasses must be cost effective for a regular family
        • Must be made of the minimal amount of materials
        • Must be made of cheap but still strong and robust material
    • Copy Right
      • The glasses must not have the exact same features as the game or the sponsors of the game
    • Warenty
      • The glasses must have a 1 year warenty
  9. Technology

    • Power Point
      • Used to represent all design processes and the final renders
    • CADD Programs
      • Inventor
        • To create the VR Glasses to exact dimensions
    • Go Conqre
      • To Show all ideas in one place
        • This allows the design criteria to easily be formed

Information

Description
Year 10 Design Mind Map on T4 VR Glasses, created by Harriso Turner on 08/10/2017.
Created by
Harriso Turner
Views
0
Rating

Feedback

What is it about?

What do you think of the new look?

How do you like it?