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A Formal Approach to Game Design and Game Research

Alondra Pérez Spanish

A Formal Approach to Game Design and Game Research

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A Formal Approach to Game Design and Game Research

  1. Iterative, qualitative and quantitative analyses support the designer in two important ways.

    • Help analyze the end result to refine implementation, and analyze the implementation to refine the result.
  2. Towards a Comprehensive Framework

    • base mechanisms of game systems, the overarching design goals, or the desired experiential results of gameplay.
    • user experience must bottom out, somewhere, in code.
    • D ecomposing, understanding and creating this coherence requires travel between all levels of abstraction
  3. MDA

    • Games are created by designers/teams of developers, and consumed by players
      • their consumption is relatively unpredictable .
    • MDA framework
    • Design counterparts
      • Mechanics describes the particular components of the game, at the level of data representation and algorithms.
      • Dynamics describes the run-time behavior of the mechanics acting on player inputs and each othersí outputs over time
      • Aesthetics describes the desirable emotional responses evoked in the player, when she interacts with the game system.
  4. Aesthetics

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Mind Map on A Formal Approach to Game Design and Game Research, created by Alondra Pérez on 15/10/2018.
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