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Mind map

Operating System Part 2

elliot9678 Computing A-Level English

Map content

Operating System Part 2

  1. Multiplexing

    • The process of combining several signals down a single communication channel and splitting them up at the receiver.
    • Time Division Multiplexing
      • First Sender A and Receiver A are joined.
      • Then Sender B and receiver B are joined.
      • The switching between senders and receivers takes place every few milliseconds.
    • Frequency Division Multiplexing
      • Each signal is assigned a different frequency along the channel.
  2. ADSL

    • Asymmetric Digital Subscriber Line makes use of frequency division multiplexing.
    • 256 channels are used each of which can send a bit at the same time as the others.
    • Each channel makes use of QAM to allow 60000bps.
      • ADSL standard allows speeds of 8 Mbps downstream and 1Mbps upstream.
    • Must also allow the connection between the exchange and house to carry conventional analogue signals.
    • A NID (network interface device) on a customers premises marks the end of phone companies property and the start of the customers property.
    • Digital subscriber line access multiplexer (DSLAM)
  3. Data Packets

    • When a file is sent across a network it is broken into blocks of data and placed into packets.
    • Each packet will have...
      • packet number.
      • the address of the machine it came from.
      • address of machine its going to.
      • The data.
      • A checksum to make sure data is not corrupted..
  4. Communication Networks

    • Provide town to town and country to country communication over digital signals.
    • May be...
      • Copper cables.
      • Fibre optics.
      • Line of sight microwaves.
      • Microwave via satellite.
    • Data is broken down into packets and sent across the network from node to node until it reaches its destination.
      • Two ways that this may happen.
        • Circuit switching
          • A route is negotiated and space is made available.
          • The data is transferred and the route is closed.
          • Route is guaranteed.
          • Also known as a collection based system.
        • Packet Switching
          • Each packet is individually routed through a network.
          • Different packets may follow different paths so packets may arrive out of order.
          • Each packet is placed onto a network and will be queued if necessary when it arrives to a router.
          • Each packet will be individually routed so different packets in the same message may go by different routes.
          • As packets may arrive out of order, they are sorted into packet number order when arriving at the receiver.
    • Local Area networks
      • Bus
      • Star
      • Ring
      • Mesh
  5. CSMA/CD

    • Carrier sense multiple access with collision detection.
      • Method used by ethernet and similar to systems used on wireless networks.
    • When a network card needs to send a data packet.
      • Network card listens to see if packet is on the network.
      • If no packet is present then the data packet is sent.
      • If the network card detects the network packet is being corrupted a collision has occured.
        • The card stops sending the packet.
        • The card waits a random amount of time.
        • The data packet is sent again.
    • Works well except that:
      • On a busy network collisions occur more often causing more repeated packets increasing traffic.
      • The greater the physical size of the network the greater the chance that a data packet has been put on but goes undetected when a card looks to see if the network is clear.
  6. Token Networks

    • A token, permission to send is transferred from machine to machine.
    • Only when data is received can data be sent, by adding it to the token.
    • When the token reaches the receiving machine the data is removed.
    • More efficient but are now little used because...
      • Need specialist hardware making them expensive.
      • Tend to have slower basic data rate rather than CSMA/CD.
  7. Joining Networks

    • A bridge is a piece of hardware that joins two or more networks together.
      • The networks must use the same protocol.
      • A bridge will only pass through data packets that need to travel from one side of the bridge to the other.
    • Gateway - Joins a network to another network that may have a different protocol.
    • On a packet switched network, a router is responsible for passing a data packet on to a node nearer to its destination.
    • Routers build up a list of where destination addresses are.
      • May take into account the levels of traffic flow.
      • Data packets may be routed over the fastest, not the shortest route.

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A-Level Computing Mind Map on Operating System Part 2, created by elliot9678 on 02/05/2016.
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elliot9678
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