Mind map
Emotional interaction

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Emotional interaction
Emotions and the User Experience
- Considers emotions
- Empathize with the user
- Baumeister (2007)
- Emotions
- Simple and short-lived
- Complex and long-lasting
- Emotions
- Norman (2005)
- Happiness
- More creative
- Less focused
- More likely to cope with minor problems
- Anger / anxiety
- Less tolerant
- Role of emotion in design
- Fun product
- Designers "can get away with more"
- Serious product
- "Require a lot more care"
- Clear
- Unambiguous
- Example: a car
- "Require a lot more care"
- Fun product
- Happiness
- Ortony (2005)
- Model of emotional design
- Visceral design
- Good look, feel, and sound
- Behavioral design
- Usability
- Reflective design
- Meaning and personal value in a particular culture
- Visceral design
- Model of emotional design
Expressive interfaces
- Transmit emotional states
- Provoke emotional responses in users
- Indicate system status
- Dynamic icons
- Recycle bin expanding when a file is placed in it
- Animations
- A sand clock to say the computer is busy
- Spoken messages
- GPS
- Sonifications
- "Ding" for a new email
- Vibrotactile feedback
- Smartphone buzzes
- Dynamic icons
- Aesthetic
- Can have a positive impact on perception of usability
Annoying interfaces
- Negative emotional responses
- Anger
- Disgust
- Something simple turns out complex
- Examples
- Remote controls
- Printers
- Digital alarm clocks
- USB cables
- Methods to get the user familiarized
- Sometimes they backfire
- Friendly agents
- Bob
- Clippy
- Friendly agents
- Sometimes they backfire
- Examples
- Negative emotional responses
Detecting emotions and emotional technology
- Affective computing
- Systems that try to recognize and mimic emotions like humans
- Automatic emotion analysis
- Analyze users' emotions to predict aspects of their behavior
- Cameras
- Bio-sensors
- Motion capture systems
- Analyze users' emotions to predict aspects of their behavior
- Emotion assessing technology
- Analyze users' engagement to digital content
- Other indirect methods
- Eye-tracking
- Speech
- Words used online
- Affective computing
Persuasive Technologies and Behavioral Change
- Designs that change people's behaviors
- Interactive persuasion techniques
- One-click mechanism (Amazon)
- Recommender systems
Anthropomorphism and Zoomorphism
- A: human qualities to animals or objects
- Z: shaping of an object in animal form
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- Mind Map on Emotional interaction, created by Katya Treviño on 09/09/2017.
- Created by
- Katya Treviño
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