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Computing Hardware - CPU and Memory

Morgan Short English

Computing Hardware - CPU and Memory

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Computing Hardware - CPU and Memory

  1. Processing

    • Computers require an input hardware, processing hardware and output hardware.
    • CPU
      • executes programs using the fetch-decode-execute cycle
      • Memory
        • Stores program operations and data while the program is being executed. Types: Registers, cache, RAM, ROM and Virtual Memory
      • Storage
        • Stores programs and files long term, even when not in use. Types include: USB, SD Cards, Hard-Drives and SSDs
    • Graphics
      • Most computers have a separate GPU and CPU
      • Using the GPU to render images, frees up the CPU for other tasks
    • Performance
      • Benchmarking
        • A test used to access the performance of a computer. Different types of software are used depending on the computers purpose.
      • CPU speed (cycles per second) measured in Hertz
        • GHz
        • MHz
        • KHz
        • Hz
  2. CPU and Memory

    • Factors that affect performance
      • Clock Speed
        • The clock speed - also known as clock rate - indicates how fast the CPU can run. This is measured in megahertz (mHz) or gigahertz (gHz) and corresponds with how many instruction cycles the CPU can deal with in a second.
      • Processor Type
        • CISC
          • Complex Instruction Set Computing
          • Used by most laptops/desktops - made by Intel/AMD
        • RISC
          • Reduced Instruction Set Computing
          • Used in tablets/smartphones
        • Differences
          • RISC have less instructions. RISC more efficient at simpler tasks
          • Physical Size - CISC are larger and require more silicon
          • Speed - RISC run at a lower clock speed
          • Energy Consumption - CISC are larger and therefore use more energy
          • Design - RISC combines architecture onto one chip (SOC), whereas CISC are built seperatly a system with heat sinks and fans - RISC do not.
          • Cost - RISC use less power and are cheaper to make
  3. Bridges

    • Bridges manage how data and instructions are transferred between devices
  4. Memory

    • Memory is the area where the computer stores or remembers data. Memory provides the CPU with its instructions. AKA Primary Storage
      • Closer to CPU = quicker the CPU can access instructions
    • VOLATILE
      • Only stores information to run programs while the PC is on. Reset when the PC is turned off. Requires electricity to store data using transistors and capacitors
    • NON-VOLITILE
      • Retains data even when the computer is off. Examples in old computers: paper, punched tape and floppy disks
    • Latency is the time for components to respond to a request

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  • Computing Hardware - CPU and Memory
  • Computing Hardware - CPU and Memory
  • Computing Hardware - CPU and Memory
  • Computing Hardware - CPU and Memory

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Description
OCR Computing - Hardware
Created by
Morgan Short
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History
  • Created by ollietablet123 · Mar 12, 2015
  • Copied by Morgan Short · Oct 9, 2017
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