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Mind map

Algorithms=2.1 V2

William Suputra Computing Year 10 English

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Algorithms=2.1 V2

  1. Computational Thinking

    • Allows us to take a complex problem, understand what the problem is, and then develop possible solutions
    • The use of a computer to solve problems
    • 4 Key Areas:
      • Decomposition
        • Breaking down a complex problem or system into smaller, more manageable parts
      • Abstraction
        • Gets rid of the irrelevant stuff in the program
        • Allows to only focus on the important information
      • Pattern Recognition
        • Looking for similarities among and within problems
      • Algorithms
        • Developing a step-by-step solution to solve the problem
        • Algorithms must be detailed & easy to understand so it can be passed onto someone else and have them code it
  2. Binary Search

    • List must be in order
    • Middle Value is taken
      • Search is stopped if it is the value is the one you're looking for
      • If middle value is larger than the desired one: Take the values to the left of the middle value
        • Then repeat with the new list
      • If middle value is smaller than the desired one: Take the values to the right of the middle value
  3. LInear Search

    • List does not have to be in order
    • First value of list is checked
      • Search is stopped if it is the value is the one you're looking for
      • If not desired value: Check next value on the list
        • Process is repeated until desired value is attained
  4. Bubble Sort

    • A method for sorting out unordered lists
    • Take the first and second elements from the list and compare them
      • If element 1 > element 2: Swap
        • Else: Leave it
          • Move along to the next pair of elements (element 2 & 3) and repeat
            • Repeat until you have moved through the whole list and not made any changes
    • Worst case scenario: n*n (n = number of elements) Average number of swaps: n^2
  5. Flow Chart

    • Can be used to represent an algorithm
    • It shows the data that is inputted and outputted
      • It shows the processes (actions) that take place
        • It shows the decisions and repetitions that take place
          • Lines are used to show the flow of control
            • Set shapes are used to represent different functions
              • Diamond - Decision
              • Oval - Start/End
              • Rectangle - Process
              • Parallelogram - Input/Output
              • Rectangle with 2 interior lines - Sub-Process
  6. Pseudocode

    • 'Fake code'
    • Part way between English sentences, and programming code
    • It is language neutral (it can be read by programmers who are able to use any language)
    • Dry Run - Walking through an algorithm which sample data, running each step manually
    • Trace Table - A table that follows the values of variables to check for accuracy

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Description
Year 10 Computing Mind Map on Algorithms=2.1 V2, created by William Suputra on 10/01/2019.
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William Suputra
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  • Created by 2402 2003 · Dec 17, 2018
  • Copied by William Suputra · Jan 10, 2019
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