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How to Prototype

Gabe Drake English

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How to Prototype

  1. Don't prototype right away

    • Expensive
    • Takes a long time
    • sunk cost fallacy
  2. Why prototype?

    • Resolve uncertanties
    • Iterate on a design
    • Converge on the best design
    • Helps make decisions
    • Acquire knowledge
      • What is made must be close to how it's tested
    • Prototypes not always necessary
      • Cost of implementation > cost of prototype
  3. Ways to prototype

    • Sketch
      • Low-fidelity
      • Hand-made
      • Useful early in design process
    • Bodystorming
      • Use hands and bodies
      • Simulate behavior and interactions
      • Fast/Low cost
    • Paper Prototype
      • Informal Drawing
      • Facilitates Communication
      • Testable
      • Precise wireframe to model what the user sees
    • Wizard of Oz
      • Useful when trying to create something
        • Complex
        • Intelligent functionality
        • Doesn't exist yet
        • Time consuming
      • Uses human mind to replicate design
      • Variable Fidelity
        • Difficult for human to act like a computer
    • Figma, InVision, Adobe XD, and Sketch
      • High fidelity
      • Support collaboration
      • Interactive wireframes and workflows
      • Can closely mimic a final product
      • Take more time

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Mind Map on How to Prototype, created by Gabe Drake on 22/05/2022.
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Gabe Drake
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