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Mind map

Super Smash Bros Algorithm

Mathilde Petin English

Map content

Super Smash Bros Algorithm

  1. Prescribed criteria

    • 1. Develop an Algorithm using Pseudocode conventions
      • Develop an algorithm for one of the Nintendo games- Super Smash Bros or Mario Kart.
      • Pseudocode must be used in the algorithm. Such as all keywords must be written in bold and capital, use indentation when a code belongs to a particular block of code, START and END should be at the beginning and the end of the algorithm.
      • Example keywords for pseudocode- IF/IF ELSE, IS EQUAL TO, START,END, THEN, WHILE
    • Super Smash Bros
      • o Develop an ultimate high damage finishing offensive strategy to eliminate the opponent
      • Use five (5) conditions (IF, ELSEIF, ELSE) in your pseudocode
        • o Use at least five different attack moves (Side Special Move, Final Smash, Down Special Move, Slide etc)
        • Example offensive moves of King Kong Down tilt- 6% Floor Attack- 8%
        • The pseudocode must include 5 unique moves to damage the opponent using IF, ELIF and ELSE.
        • Side tilt- 7% Hammer Knuckle- 16% Forward Smash- 22%
  2. Algorithm constructs

    • iterations
      • An iteration is used when something is repeated over and over again, so the program goes round in a loop. There are three types, do while loop, while loop and for loop.
        • A wolf or snake appearing across different individual games in the series depending on what level you reach
    • selection
      • selection allows a program to choose between different actions instead of running instructions in order.
        • THEN jump up. In this example, if the distance is less than 3, then the character performs an uppercut. This is the slection made by the program.
    • sequence
      • A sequence is the specific order where instructions are executed step-by-step with computer programming.
        • For example :• Step 1: Grab your opponent and press Down on the left joystick. • Step 2: Press Jump and A at the same time while holding Up on the left joystick. • Step 3: Press Up + B the moment Mario lands.
        • e.g. sequence for final smash: uppercut, kick, smash, push, pull, punch, stomp.
    • assignment
      • An assignment stores a specific value or piece of data inside a designated variable.
        • e.g. player_name = Toad. Here the variable name is player_name, and the value assigned to it is Toad.
    • condidtion
      • a condition is a logical test that evaluates true of false. It sets out the condition that must be true in order for the program to keep moving
        • e.g. IF distance < 3. Here the condition is that the distance must be less than 3 for the next step to follow.
  3. chosen character moves

    • King Kong (Forward Smash): This devastating signature finisher unleashes massive kinetic force to deliver 22% damage and launch opponents across the stage.
    • King Kong (Down Tilt): This low-profile ground move inflicts 6% damage while targeting the opponent's feet to control space along the floor.
    • King Kong (Side Tilt): This forward-reaching swipe deals 7% damage to keep opponents at a distance during neutral ground exchanges.
    • King Kong (Attack): This standard neutral strike delivers a solid 8% damage to quickly punish nearby enemies and reset the neutral game.
    • • King Kong (Hammer Knuckle): This heavy, overhead strike hammers down to inflict 16% damage and force a hard knockdown on defensive targets.
  4. hardware

    • screen
      • the electronic display panel and touch-input layer used in their handheld and hybrid game systems
    • joycon remote
      • these allow detachable wireless game control
    • joycon holder
      • a plastic shell accessory that combines the left and right Nintendo Switch Joy-Con controllers into a single, traditional-style gamepad
    • nintendo switch
      • START FOR 4 steps INPUT Jump and go forward ENDFOR END In this example the FOR statement instructs the programming to loop.
    • SSB game card or download game
      • the physical Nintendo Switch game cartridge for Super Smash Bros. Ultimate, a historical promotional card game, or physical collector trading cards.
  5. super smash bros game

    • Knockout System: You win by pushing players off the screen, not by draining health bars.
    • Damage Meter: Getting hit raises your damage percentage; higher percentages mean you fly farther when struck.
    • The main goal of the game is to knock your opponents completely off the stage into the screen's outer boundaries.
  6. character choices

    • toad
      • pros:
        • extremely fast!
        • Flat Damage Output (beofre 'dying' toad can take up to 18% of damage)
      • cons:
        • not a standalone playable fighter
        • Lightweight and Fragile
    • kong
      • pros:
        • exceptional raw power, surprising mobility for a heavyweight, and a devastating grab/cargo-throw game
        • Exceptional KO Power and Damage
      • cons:
        • massive physical size, poor defensive options, and exploitable recovery
        • Large Hurtbox and Combo Vulnerability:
  7. game options

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Description
Mind Map on Super Smash Bros Algorithm, created by Mathilde Petin on 13/10/2026.
Created by
Mathilde Petin
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