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Mapa mental

Object-Oriented Programming

Everett Schwieg Engineering Inglés

Contenido del mapa

Object-Oriented Programming

  1. Classes

    • Name
      • Each class has a specific name used to refer to it
    • Fields
      • Variables which define a class's attributes
    • Methods
      • Main
        • Special method which is the entry point for a Java application
      • Actions that the class's objects can perfom
    • Constructor
      • Object
        • Fields
          • Data contained within an object
        • Methods
          • The actions that an object is able to perform
        • Model used to represent a real-life situation. Is self-contained and is created from a class.
      • Statement which creates an object from a class
    • A template used to create objects of the same type
  2. Programming paradigm which models applications based on real-world objects.

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Descripción
Engineering Mapa Mental sobre Object-Oriented Programming, creado por Everett Schwieg el 23/05/2021.
Creado por
Everett Schwieg
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