¡GoConqr estrena diseño! Cuéntanos qué te parece.

Mapa mental

MEDIA

Ella Bowers Inglés

Contenido del mapa

MEDIA

  1. NEW

    • More DIGITAL such as the internet, digital TV & radio
      • Even PRINT has adapted to DIGITAL tech, e.g. online editions and image manipulation tools
    • NEUMAN- New media will;
      • Produce a huge INCREASE in the VOLUME OF COMMUNICATION
      • CHANGE the meaning of GEOGRAPHICAL DISTANCE (virtual, online, worldwide communities with instant personal communication)
      • Provide OPPORTUNITY for INTERACTIVE communication
      • Allow previously separate forms of communication to INTERNET and OVERLAP e.g. snapchat
      • BLUR the distinction between PERSONAL & MASS communication & between PUBLIC & PRIVATE communication
    • KELLNER
      • Argues for the 'DEMOCRATISING' potential of NEW media & the INTERNET as this new 'PUBLIC SPHERE' encourages NON-HIERARCHICAL INTERATION & DEBATE
    • MCCHESNEY
      • CRITICAL of the opportunities NEW media brings, pointing to the increasing CONTROL of the new media by TRANSNATIONAL CORPORATIONS
    • Early studies of the NEW media tended to be TECHNOLOGICALLY DETERMINISTIC, seeing TECHNOLOGY itself as the CAUSE of CHANGE
      • Recent studies have tended to focus on the COMPLEX SOCIAL & ECONOMIC FACTORS that influence the NATURE & EFFECTS of new media
        • People not only use new media as COMMUNICATION but CONSUMERISM has been a DRIVING FORCE in new media development
          • Shown by the success of eBay and the PROLIFERATION of INTERNET ADVERTISING
    • HABERMAS
      • The INTERNET is a 'PUBLIC SPHERE'; the only area of SOCIAL LIFE that isn't controlled by the GOVERNMENT OR ECONOMY
    • FLEW
      • VIRTUAL REALITY- people can live their lives through games such as SIMS
        • Computer games can be SOCIALLY ISOLATING & provide an unhealthy ESCAPISM
          • MARIXTS: reflects the ALIENATION that many people suffer in CAPITALIST SOCITIES
      • However INTERNET GAMES do bring positives such as ability to establish RELATIONSHIPS 'across the boundaries of TIME & SPACE'
    • AGGER- ITIME
    • DR MARESSA ORZACK
      • Studied GAME ADDICTION and found that 40% of WORLD OF WARCRAFT players are addicted
        • The Chinese Government is bringing in LEGISLATION to prevent the 20 million Chinese players from playing WOW because of the 'social & economic damage caused by addiction
          • The depictions of gender, ethnic groups and class in such games is another case for concern
    • MOBILE PHONES are not just a COMMUNICATION METHOD now they are ACCESSORIES, STATUS SYMBOLS & BADGE OF IDENTITY which are regularly UPDATED
  2. OLD

    • Mainly PRINT & ANALOGUE communication such as newspapers, magazines, TV & radio
    • SHARPIO- RESEARCH STUDY
      • The development of digital technologies presents a potential RADICAL SHIFT in who CONTROLS information, experiences and resources
      • OLD media was under VERTICAL CONTROL by MEDIA CORPORATIONS
        • Whereas NEW media is under HORIZONTAL CONTROL of AUDIENCES
          • CITIZENSHIP JOURNALISM

Información

Descripción
Mapa Mental sobre MEDIA, creado por Ella Bowers el 08/06/2016.
Creado por
Ella Bowers
Visitas
0
Valoración

Más sobre History and Characteristics of New Media

Escríbenos

¿Sobre qué es tu mensaje?

¿Qué te parece el nuevo diseño?

¿Te gusta?