Mapa mental
MEDIA
Contenido del mapa
MEDIA
NEW
- More DIGITAL such as the internet, digital TV & radio
- Even PRINT has adapted to DIGITAL tech, e.g. online editions and image manipulation tools
- NEUMAN- New media will;
- Produce a huge INCREASE in the VOLUME OF COMMUNICATION
- CHANGE the meaning of GEOGRAPHICAL DISTANCE (virtual, online, worldwide communities with instant personal communication)
- Provide OPPORTUNITY for INTERACTIVE communication
- Allow previously separate forms of communication to INTERNET and OVERLAP e.g. snapchat
- BLUR the distinction between PERSONAL & MASS communication & between PUBLIC & PRIVATE communication
- KELLNER
- Argues for the 'DEMOCRATISING' potential of NEW media & the INTERNET as this new 'PUBLIC SPHERE' encourages NON-HIERARCHICAL INTERATION & DEBATE
- MCCHESNEY
- CRITICAL of the opportunities NEW media brings, pointing to the increasing CONTROL of the new media by TRANSNATIONAL CORPORATIONS
- Early studies of the NEW media tended to be TECHNOLOGICALLY DETERMINISTIC, seeing TECHNOLOGY itself as the CAUSE of CHANGE
- Recent studies have tended to focus on the COMPLEX SOCIAL & ECONOMIC FACTORS that influence the NATURE & EFFECTS of new media
- People not only use new media as COMMUNICATION but CONSUMERISM has been a DRIVING FORCE in new media development
- Shown by the success of eBay and the PROLIFERATION of INTERNET ADVERTISING
- People not only use new media as COMMUNICATION but CONSUMERISM has been a DRIVING FORCE in new media development
- Recent studies have tended to focus on the COMPLEX SOCIAL & ECONOMIC FACTORS that influence the NATURE & EFFECTS of new media
- HABERMAS
- The INTERNET is a 'PUBLIC SPHERE'; the only area of SOCIAL LIFE that isn't controlled by the GOVERNMENT OR ECONOMY
- FLEW
- VIRTUAL REALITY- people can live their lives through games such as SIMS
- Computer games can be SOCIALLY ISOLATING & provide an unhealthy ESCAPISM
- MARIXTS: reflects the ALIENATION that many people suffer in CAPITALIST SOCITIES
- Computer games can be SOCIALLY ISOLATING & provide an unhealthy ESCAPISM
- However INTERNET GAMES do bring positives such as ability to establish RELATIONSHIPS 'across the boundaries of TIME & SPACE'
- VIRTUAL REALITY- people can live their lives through games such as SIMS
- AGGER- ITIME
- DR MARESSA ORZACK
- Studied GAME ADDICTION and found that 40% of WORLD OF WARCRAFT players are addicted
- The Chinese Government is bringing in LEGISLATION to prevent the 20 million Chinese players from playing WOW because of the 'social & economic damage caused by addiction
- The depictions of gender, ethnic groups and class in such games is another case for concern
- The Chinese Government is bringing in LEGISLATION to prevent the 20 million Chinese players from playing WOW because of the 'social & economic damage caused by addiction
- Studied GAME ADDICTION and found that 40% of WORLD OF WARCRAFT players are addicted
- MOBILE PHONES are not just a COMMUNICATION METHOD now they are ACCESSORIES, STATUS SYMBOLS & BADGE OF IDENTITY which are regularly UPDATED
- More DIGITAL such as the internet, digital TV & radio
OLD
- Mainly PRINT & ANALOGUE communication such as newspapers, magazines, TV & radio
- SHARPIO- RESEARCH STUDY
- The development of digital technologies presents a potential RADICAL SHIFT in who CONTROLS information, experiences and resources
- OLD media was under VERTICAL CONTROL by MEDIA CORPORATIONS
- Whereas NEW media is under HORIZONTAL CONTROL of AUDIENCES
- CITIZENSHIP JOURNALISM
- Whereas NEW media is under HORIZONTAL CONTROL of AUDIENCES
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- Mapa Mental sobre MEDIA, creado por Ella Bowers el 08/06/2016.
- Creado por
- Ella Bowers
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