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Mapa mental

Little Man Computer

Luka Lazarevic Computing AS level Inglés

Contenido del mapa

Little Man Computer

  1. THERE ARE 11 MNEMONICS USED IN LITTLE MAN COMPUTER

    • LDA- This is the load instruction which means the computer will fetch the data from the memory and holds that value until given an instruction on what to do with it.
    • STA – This is the store instruction which will store a value in the RAM.
    • ADD – This is the add instruction which adds two values together.
    • SUB – This is the subtract instruction which subtracts one value from another.
    • INP – this is the input instruction which allows the user to input a value.
    • OUT – This is the output instruction which will output any value to the user that has asked to be outputted.
    • HLT – this is the end instruction which will stop the cycle.
    • BRA – This will set the program counter to address xx.
    • BRZ – This is the branch if zero or positive instruction which will set the program counter to address xx if the value is not negative.
    • DAT – this is the data storage instruction. When the instruction is compiled it will reserve data as the memory address.

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AS level Computing Mapa Mental sobre Little Man Computer, creado por Luka Lazarevic el 27/02/2017.
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Luka Lazarevic
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