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Mapa mental

Chapter 10

TAIGAN DANCE Information Technology Inglés

Contenido del mapa

Chapter 10

  1. why e-commerce is different

    • interactivity w/ user
    • ubiquity: internet is available everywhere
    • global reach
    • richness: supports vid/aud/text
    • universal standards
    • information density
    • personalization/customization
    • social technology
  2. e-commerce concepts

    • information asymmetry
    • lower menu costs
    • dynamic pricing
    • disintermediation
    • digital goods
  3. types of e-commerce

    • B2C
    • B2B
    • C2C
  4. e-commerce revenue models

    • advertising
    • sales
    • subscription
    • free/freemium
    • transaction fee
    • affiliate
  5. e-commerce business models

    • e-tailer
    • transaction broker
    • market creator
    • content provider
    • community provider
    • portal
    • service provider
  6. social commerce features

    • social sign-on
    • collaborative shopping
    • network notification
    • social search (recommendations)
  7. m-commerce

    • = mobile e-commerce
    • banking, games, wireless ads
  8. building an e-commerce site

    • in-house vs. outsourcing tasks
    • objectives: display goods, provide product info, personalize product, execute transaction payment, accumulate customer info, after-sale support, coordinate marketing, understand marketing effectiveness, provide production and supplier links

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Information Technology Mapa Mental sobre Chapter 10, creado por TAIGAN DANCE el 28/02/2017.
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