Mapa mental
Chapter 10
Contenido del mapa
Chapter 10
why e-commerce is different
- interactivity w/ user
- ubiquity: internet is available everywhere
- global reach
- richness: supports vid/aud/text
- universal standards
- information density
- personalization/customization
- social technology
e-commerce concepts
- information asymmetry
- lower menu costs
- dynamic pricing
- disintermediation
- digital goods
types of e-commerce
- B2C
- B2B
- C2C
e-commerce revenue models
- advertising
- sales
- subscription
- free/freemium
- transaction fee
- affiliate
e-commerce business models
- e-tailer
- transaction broker
- market creator
- content provider
- community provider
- portal
- service provider
social commerce features
- social sign-on
- collaborative shopping
- network notification
- social search (recommendations)
m-commerce
- = mobile e-commerce
- banking, games, wireless ads
building an e-commerce site
- in-house vs. outsourcing tasks
- objectives: display goods, provide product info, personalize product, execute transaction payment, accumulate customer info, after-sale support, coordinate marketing, understand marketing effectiveness, provide production and supplier links
Información
- Descripción
- Information Technology Mapa Mental sobre Chapter 10, creado por TAIGAN DANCE el 28/02/2017.
- Creado por
- TAIGAN DANCE
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