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Moorcroft - Chapter 1 Introduction

Niamh Moore 9 preguntas

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  1. 1[blank_start]Creativity[blank_end] can be descrived as the highest level of human performance
    1. ACreativity
  2. 2Our nearest relatives, chimpanzees and other primates, are extremely intelligent and can reach our high levels of performance in creativity, talent, invention etc.
    1. AVerdadero
    2. BFalso
  3. 3Advanced “artificially intelligent” still cannot master everyday creative skills.
    1. AVerdadero
    2. BFalso
  4. 4Politicians, educators, and business leaders in the US have realised that creativity and innovation are central to e[blank_start]conomic[blank_end] s[blank_start]uccess[blank_end].
    1. Aconomic
    2. Buccess
  5. 5Creativity is also needed in solving pressing s[blank_start]ocial[blank_end] p[blank_start]roblems[blank_end]
    1. Aocial
    2. Broblems
  6. 6 The EU, China and Singapore have all been transformed from i[blank_start]ndustrial[blank_end] economies to c[blank_start]reative[blank_end] k[blank_start]nowledge[blank_end] economies, where economic activity is focused on producing [blank_start]ideas[blank_end] rather than producing [blank_start]things[blank_end].
    1. Andustrial
    2. Breative
    3. Cnowledge
    4. Dideas
    5. Ethings
  7. 7Due to the following broad s[blank_start]ocietal[blank_end] and e[blank_start]conomic[blank_end] trends, creativity will continue to increase in importance:
    1. Increasingly g[blank_start]lobalized[blank_end] markets result in greater c[blank_start]ompetitiveness[blank_end], even for industries that historically had been protected from significant c[blank_start]hallenge[blank_end].
    2. Increasingly sophisticated i[blank_start]nformation[blank_end] and c[blank_start]ommunication[blank_end] technologies result in
    s[blank_start]horter[blank_end] p[blank_start]roduct[blank_end] d[blank_start]evelopment[blank_end] c[blank_start]ycles[blank_end].
    3. Jobs that don’t require creativity are increasingly being a[blank_start]utomated[blank_end], or are moving to
    extremely l[blank_start]ow[blank_end]-w[blank_start]age[blank_end] countries.
    4. Increasing w[blank_start]ealth[blank_end] and l[blank_start]eisure[blank_end] time in advanced countries (and beyond) have increased the demand for the p[blank_start]roducts[blank_end] of the creative industries. As of 2007, the creative industries represented over 11 % of U.S. GDP (Gantchev, 2007 ).
    1. Aocietal
    2. Bconomic
    3. Clobalized
    4. Dompetitiveness
    5. Ehallenge
    6. Fnformation
    7. Gommunication
    8. Hhorter
    9. Iroduct
    10. Jevelopment
    11. Kycles
    12. Lutomated
    13. Mow
    14. Nage
    15. Oealth
    16. Peisure
    17. Qroducts
  8. 8Creativity has always been of great interest and central attention to scientists and there is a great depth of research on it.
    1. AVerdadero
    2. BFalso
  9. 9Modern creativity research began in the 19[blank_start]50[blank_end]s and 19[blank_start]60[blank_end]s.
    1. A50
    2. B60

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Descripción
Psychology Test sobre Moorcroft - Chapter 1 Introduction, creado por Niamh Moore el 09/05/2022.
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