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GAMIFICATION

Alba Peña Spanish

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GAMIFICATION

  1. ORIGINS

    • It was introduced for business and marketing
  2. DEFINITIONS

    • Pelling "The application of game metaphors to real-life task that influence behavior and improve motivation"
      • Deterding: "The use of game elements in non-ludic contexts"
  3. THIS IS NO GAMIFICATION

    • Game based learning: develop technical skills
      • Serious games: use of games to learn
        • Game-thinking: game design to different contexts
          • Gambling: a real exchange
  4. MITHS

    • It is new: in the past there was taken economies-stamps
      • Only about points, badges...: we cannot forget other elements
        • The same than learning by playing: are different things
          • Trivialize learning: not reduce the value
            • Any context/situation: not in all will work
              • Create a gasified structure is simple: is a demanding task
  5. ELEMENTS

    • DYNAMICS: what the player feels in the development of the game
      • -Rewards, status, self-expression, competition, collaboration, altruism, recognition.
    • WHAT
      • MECHANICS: what the player has to do
        • -Collections, points, player levels, feedback, ranking.
      • COMPONENTS: applications added
        • -Avatars, badgets, unblocks, gifts...
    • HOW
      • AESTHETIC: The art within the design
        • -Colours, environments, badgers, characters, points, graphics, style, interface....
    • NARRATIVE: most influence the success or failure of a gasified structure

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Mind Map on GAMIFICATION, created by Alba Peña on 09/10/2020.
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Alba Peña
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