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1_Mapa Conceptual

Tânia Ribeiro8539 Portuguese

1_Mapa Conceptual

Map content

Jogo Digital

  1. Design de interação

    • Computação Obiqua
    • Usabilidade
      • HCI (Human Computer interaction)
      • Heurísticas
        • Rogers, Y., Sharp, H. and Preece, J. (2011). Interaction design. Chichester, West Sussex, U.K.: Wiley.
    • Factores Humanos
    • Interface Design
      • Estrutura (Flow)
        • Engagement
          • Game design
            • Ludologia
              • Exergames
        • User Experience
          • Utilizador
        • Csikszentmihalyi, M. (1991). Flow. New York: HarperPerennial.
      • Navegação
        • Level Design
        • Game Design Document
          • Navegação
        • Palavras-chave
        • Conceitos relacionados com Jogos Digitais
        • Conceitos relacionados com Reabilitação
        • Conceitos relacionados com Envelhecimento
        • Legenda:
        • Conceitos relacionados com Design de Interação
      • Level Design
      • Modelo Conceptual
        • Aspectos cognitivos
    • Interfaces gestuais
      • Saffer, D. (2008). Designing gestural interfaces. Sebastopol, Calif.: OReilly Media.
    • Norman, D. (2013). The design of everyday things. Cambridge (Mass.): MIT Press.
  2. Fisioterapia Virtual

    • Gamificação
      • Fisioterapia
        • Reabilitação
          • Constraint-Indiced Movement Theraphy
            • Membro Superior
              • Hemiparesia
                • Acidente Vascular cerebral (AVC)
                  • Séniores (+65)
                    • Envelhecimento
                      • Aspetos demográficos
                      • Aspetos sociológicos
                      • Aspetos cognitivos
                        • Memória
                          • Memória implícita
                            • Memória de trabalho
                              • Cognitive theory of multimedia lerning
                          • Memória Explícita
                            • Episódica
                            • Semântica
                              • Memória de longa duração
                        • Zheng, R., Hill, R., & Gardner, M. (2013). Engaging older adults with modern technology. Hershey, PA: Information Science Reference.
                      • Aspecos físicos
                        • Visão
                        • Audição
                        • Mobilidade
                          • Hemiparesia
                      • Fatores humanos
                      • Envelhecimento Ativo
                        • Ambiente físico
                        • Determinantes económicos
                          • Ribeiro, O., & Paúl, C. (2011). Manual de envelhecimento ativo (pp. 1-11). Lisboa: Lidel.
                        • Determinantes pessoais
                        • Serviços sociais e de saúde
                      • Aspetos psicológicos
                      • Costa, L., & Veloso, A. (2015). The gamer's soul never dies: Review of digital games for an active ageing. 2015 10Th Iberian Conference On Information Systems And Technologies (CISTI). http://dx.doi.org/10.1109/cisti.2015.7170614
                  • Truelsen, T., Ekman, M., & Boysen, G. (2005). Cost of stroke in Europe. Eur J Neurol, 12(s1), 78-84. .doi.org/10.1111/j.1468-1331.2005.01199.x
                  • Who.int,. (2015). WHO | Stroke, Cerebrovascular accident. Retrieved 4 November 2015, from http://www.who.int/topics/cerebrovascular_accident/en/
          • Motor Activity Log (MAL)
            • Feedback
            • Raad, J. (2014). Rehab Measures - Motor Activity Log. The Rehabilitation Measures Database. Retrieved 4 November 2015, from http://www.rehabmeasures.org/Lists/RehabMeasures/DispForm.aspx?ID=1215
        • Serviços sociais e de saúde
      • Player Centered Design
        • Computação Ubíqua
    • Maung, D., Crawfis, R., Vonda Gauthier, L., Worthen-Chaudhari, L., Lowes, L., & Borstad, A. et al. (2014). Development of Recovery Rapids -A Game for Cost Effective Stroke Therapy. Foundations Of Digital Games. http://dx.doi.org/10.13140/2.1.3968.8643
  3. Generos

    • Serious
      • Exergames
    • Casual Games
      • Exergames
    • Estratégia
      • Exergames
    • Role playng (RPG)
      • Exergames
  4. Player

    • Séniores (+65)
      • Pak, R., & McLaughlin, A. (2011). Designing displays for older adults. Boca Raton, FL: CRC Press.
  5. Game design

    • Game Design Document
      • Level Design
      • Mecânica
        • Adams, E., & Dormans, J. (2012). Game mechanics. Berkeley, Calif.: New Riders.
      • Dinâmica
        • Feedback
      • Estética
      • Adams, E. (2014). Fundamentals of game design.
    • Narratologia
      • Exergames
        • Fullerton, T. (2014). Game design workshop. Boca Raton: CRC Press c/o Taylor & Francis.
    • Engagement
    • formato multimodal
  6. formato multimodal

    • Cognitive theory of multimedia learning
      • Memória de longa duração
  7. Definição de jogo

    • Tekinbaş, K., & Zimmerman, E. (2003). Rules of play. Cambridge, Mass.: MIT Press.
    • Juul, J. (2005). Half-real. Cambridge, Mass.: MIT Press.

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Information

Description
Jogo de apoio a fisioterapia de doentes com acidente Vascular cerebral
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jogosavchci
History
  • Created by Tânia Ribeiro8539 · Nov 3, 2015
  • Copied by Tânia Ribeiro8539 · Nov 3, 2015
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