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Mind map

Chapter 1 User Interface design - Patterns

Leah Chandler English

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Chapter 1 User Interface design - Patterns

  1. Safe exploration

    • Good software allows people to try something unfamiliar back out and try something else without stress
  2. Instant gratification

    • If you can predict the first thing the user is likely going to do you should design the UI to make it stunningly easy
  3. Satisficing

  4. Deferred choices

  5. Changes in midstream

  6. Microbreaks

  7. Incremental construction

  8. Habituation

  9. Spatial memory

  10. Prospective memory

  11. Streamlined repetition

  12. Keyboard only

  13. Other peoples advice

  14. Personal recommendations

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Mind Map on Chapter 1 User Interface design - Patterns, created by Leah Chandler on 05/10/2019.
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Leah Chandler
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