Quiz
Psychology GCSE Topic C
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Perguntas do quiz (12)
1What is aggression?
- AAn offensive way of dealing with an issue
- BIntention to cause harm to someone or the damaging of property
- CAction reinforced by anger
2What are the two types of aggression?
- AVerbal aggression and physical aggression
- BAngered aggression and achievement aggression
- CHostile and instrumental aggression
3Tick the case studies you will be assessed on your knowledge of in Psychology Topic C
- ARamirez et al.
- BBandura et al.
- CKing (1961)
- DCharles Whitman
- ECharlton et al.
- FWilliams et al.
- GAnderson and Dill
4There are biological and social reasons as to why we are aggressive. True or false?
- AVerdadeiro
- BFalso
5What are the words that is associated with what you're born with, and how you're brought up?
- ANature and Nurture
- BAscribed and achieved status
- CGenetics and Adaptation
6A doctor does an eye transplant to a patient that is in anaesthesia. What form of aggression is this?
- AInstrumental aggression
- BNo aggression
- CHostile aggression
7A boxing tournament final takes place between two boxers, whose goal is to knock one out in order to claim a trophy. After the tournament ends, the loser punches the winner in jealousy. Which forms of aggression take place and in what particular order? (from left to right)
- AHostile aggression, achievement aggression
- BHostile aggression, instrumental aggression
- CAchievement aggression, hostile aggression
- DInstrumental aggression, hostile aggression
8Reliability is the amount of times an experiment/study can be repeated and get the same results. True or false?
- AVerdadeiro
- BFalso
9[blank_start]Biological[blank_end] causes for aggression involve the brain (the [blank_start]limbic system[blank_end] and the [blank_start]amygdala[blank_end]) and the hormone [blank_start]testosterone[blank_end], which is a part of [blank_start]nature[blank_end]; how you're [blank_start]born[blank_end]. Studies related to this can be very valid and reliable, as studies can involve the [blank_start]usage of saliva or blood samples[blank_end] as a way of measuring testosterone and aggression levels.
Case studies that show that the brain and the hormone [blank_start]testosterone[blank_end] are responsible for aggression is animal studies, King and Charles Whitman. Animal studies prove that aggression can come from animals similar to humans. King and Charles Whitman case studies show that electrical and natural stimulation of the [blank_start]amygdala[blank_end] is responsible for emotion recognition.- ABiological
- BSocial
- Chypothalamus
- Dlimbic system
- Evisual cortex
- Famygdala
- Gspinal cord
- Hmorphine
- Iendorphin
- Jtestosterone
- Knature
- Lnurture
- Mlife
- Nbrought up
- Oborn
- Pusage of saliva or blood samples
- Qusing questionnaires
- Rusage of brain fluids
- S, genes that are enhanced
- T, chemicals that send signals to body
- Ubrain
- Vbody
10Tick the similarities between Charlton et al. and Williams et al.
- AThey are both natural experiments
- BBoth of these studies are in North America
- CThey both involved children's levels of aggression from TV
- DThey are both studied in the mainland
- EBoth results are the same
- FThey both studied about their community
11Tick what Anderson and Dill (2000) have studied and found.
- ATheir aim was to see if violent video games increased levels of aggression, where as non-violent video games don't.
- BThey used questionnaires to measure the aggression levels of participants after playing the video games. They used 2 categories to distinguish levels of aggression: Aggression and Non-Aggression. The results of participants are then determined as = Aggression score - Non-aggression score. All of the aggression scores of all participants are then measured on average.
- CA competitive reaction time test was used after participants played a non-violent or violent video game to measure levels of aggression, where participants punish an opponent through a noise. They can adjust the volume and length of the noise, which is what researchers use as a basis to measure levels of aggression.
- DThe independent variable was the video game played (Violent video game: Wolfenstein 3D and non-violent video game: Myst,) and the dependent variable was the aggression levels measured from competitive reaction time tests.
- EThe independent variable was the video game played (Violent video game: Wolfenstein 3D and non-violent video game: Myst,) and the dependent variable was the aggression levels measured from questionnaires.
- FAnderson and Dill concluded that violent video games encouraged aggressive behaviour and competitiveness thus potentially creating permenantly aggressive thought patterns due to the easy accessibility of violent video games. This is because levels of aggression in competitive reaction time tests where participants played a violent video game are higher than the ones who have played a non-violent video game.
- GAnderson and Dill concluded that aggression levels between both groups who played a violent video game or a non-violent video game are roughly the same on average.
- HTheir aim was to see if video games encouraged levels of aggression to increase regardless of the type of video game.
12Tick the ethical guidelines that need to be followed by psychologists according to the British Psychological Society (BPS.)
- AInformed consent
- BDebriefing
- CConfidentiality
- DSafety
- EWellbeing
- FRight to withdraw
- GDo no harm
- HUsage of deception
Informações
- Descrição
- GCSE Psychology GCSE Quiz sobre Psychology GCSE Topic C, criado por Azidic Arcturus em 05-11-2015.
- Autor
- Azidic Arcturus
- Idioma
- English
- Visualizações
- 33
- Etiquetas
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