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ASPECTS OF TRAINING
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ASPECTS OF TRAINING
Training Thresholds
- measure by heart rate
- 'minimum amount of exercise that will improve physical fitness'
- to be effective, must be sufficient frequency, intensity + duration
- AEROBIC THRESHOLD
- low intensity high duration
- heart is able to supply oxygen to muscles
- 60-80% maximum heart rate
- aka aerobic/target zone
- improves cardiovascular fitness
- ANAEROBIC THRESHOLD
- above 80% MHR
- heart cannot supply enough oxygen to muscles
- improves muscles ability to work well w/o oxygen when lactic acid present
- aka training zone
- improves speed strength & power
- CALCULATIONS: 220 - AGE then find percentage
- ... and PRINCIPLES
- SPECIFICITY
- the type of activity you train for governs the threshold you work at e.g. sprinting or long distance
- PROGRESSION
- percentage HR max you work at depends on where you are in your training programme and your fitness
- REVERSIBILITY
- training at a lower % HR than usual training will result in decline in fitness
- OVERLOAD
- work at higher intensities in either threshold to see an improvement
- SPECIFICITY
- REPS & SETS
- REPS
- number of times you perform an exercise
- to improve ENDURANCE : high reps, low weights
- to improve STRENGTH : low reps, high weights
- SETS
- number of times you repeat the block of reps
- increasing reps and sets can increase intensity and stresses on body (overload) which will further progress specific area being trained
- REPS
- REST AND RECOVERY
- reduces risk of injury
- reduces stress levels
- prevents decrease in motivation
- prevents loss of appetite
- prevents tedium
- replenishes glycogen stores in muscles
- allows body to adapt
- muscle hypertrophy - protein
- OVERTRAINING
- SIGNS
- insomnia
- loss of appetite
- insecurity
- personality change
- loss of skills
- REDUCTION
- PERIODISATION
- designated rest time
- applying a variety of training types
- varying the way the same muscles are used
- PERIODISATION
- SIGNS
Training Methods
- each works the body differently to stop tedium and improve different systems and components of fitness. Specificity also steers athletes towards a particular method
- reduces risk of overtraining by adapting to different lengths of work, changing muscle groups/ fitness components/systems to delay fatigue
- each aim to improve fitness, skills and technique
- CIRCUIT TRAINING
- MIXTURE OF HIGH AND LOW INTENSITIES
- involves resistance training and body conditioning to target specific areas like strength, component of muscular endurance
- a circuit is one completion of all activities in programme - time between is often short
- this helps cardio endurance and overall fitness as there's a short recovery time
- improves power, flexibility, strength, endurances & agility
- a basic level improves heart and lung general fitness as long as rests are short
- can be adapted to incorporate skills for particular game SPECIFICITY
- DISADVS
- only improves general fitness at a basic level
- skills could be performed incorrectly
- not a high enough level of skill for top class athletes to benefit
- STRENGTH TRAINING
- improves cardio & musc stamina via resistance training
- STRENGTH : heavy weights few reps
- POWER : medium reps medium weights
- ENDURANCE : low weights many reps
- BENEFICIAL FOR RUGBY, ROWING, WEIGHTLIFTING, THROWING ATHLETICS
- use a machine or free (might need a spotter)
- relies on good testing to find appropriate intensity level
- important to keep to a planned num of sets and reps to keep safe & reduce risk of injury
- space & equipment shared so coordination and flexibility needed
- regular training improves muscles ability to lift weights
- as body adapts progression overload and FID apply so weights reps &sets gradually increase allowing muscles to improve
- lifting 60-80% of max you can keeps you in target zone, each session no more than 45 mins
- as body adapts progression overload and FID apply so weights reps &sets gradually increase allowing muscles to improve
- CONTINUOUS TRAINING
- keeps heart and pulse rate high over sustained length of time
- improves only aerobic system as exercise is sustained for long times
- running, cycling or swimming over distance for <30 mins so burns body fat and improves aerobic fitness
- requires monitored training involves little skill work - may seem boring TEDIUM
- SPORTS THAT WOULD USE IT
- cycling
- swimming
- exercise classes (aerobics)
- running/jogging
- ENDURANCE ATHLETES e.g. marathon
- PRINCIPLES
- after some sessions, body will've adapted to strains of exercise
- checking pulse during will show if its in 60-80% zone showing heart has got stronger
- speed should be increased to get pulse into target zone so training is still effective
- for better performers, greater stresses required to see improvement,
- 80-90% for 15-20mins takes effect
- FARTLEK TRAINING
- blend of continuous and interval can include walking, brisk walking, jogging, steady running etc
- literally "speed play"
- improves both anaerobic and aerobic
- involves many changes of speed, repeated
- can be adapted for running, skiing or cycling and can be done on fields (cones) or streets (lampposts or houses as markers0
- involves many changes of speed, repeated
- beneficial to games players due to many pace changes during a game
- changing mixtures of speeds can adapt fartlek to your spirt and energy system you work on SPECIFICITY
- OVERLOAD increase duration or intensity or terrain e.g. mountain or sand
- DISADVS
- up to performer to give 100% as coach can't really tell although they do decide speed
- self motivation is key
- blend of continuous and interval can include walking, brisk walking, jogging, steady running etc
- INTERVAL TRAINING
- alternating between hard exercise and rest/ short and long bursts of exercise
- develops speed and endurance
- SPORTS IT SUITS
- running
- skating
- cycling
- swimming
- unsuitable for endurance events
- SPORTS IT SUITS
- involves running cycling sprinting and jogging
- DISADVS
- increases risk of overtraining
- due to variation of ability its more individual, harder in groups
- SPECIFICITY
- periods of work and rest imitate a game situation to help improve areas of weakness and help adapt to game environment
- PROGRESSION
- keeps performer improving as skills and techniques progress
Informações
- Descrição
- GCSE PE
- Criado por
- rosiestevenson · dez 2014
- Atualizado
- 6 abr 2018
- Visualizações
- 39
- Avaliação