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Moorcroft - Chapter 1 Introduction
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1[blank_start]Creativity[blank_end] can be descrived as the highest level of human performance
- ACreativity
2Our nearest relatives, chimpanzees and other primates, are extremely intelligent and can reach our high levels of performance in creativity, talent, invention etc.
- ATrue
- BFalse
3Advanced “artificially intelligent” still cannot master everyday creative skills.
- ATrue
- BFalse
4Politicians, educators, and business leaders in the US have realised that creativity and innovation are central to e[blank_start]conomic[blank_end] s[blank_start]uccess[blank_end].
- Aconomic
- Buccess
5Creativity is also needed in solving pressing s[blank_start]ocial[blank_end] p[blank_start]roblems[blank_end]
- Aocial
- Broblems
6 The EU, China and Singapore have all been transformed from i[blank_start]ndustrial[blank_end] economies to c[blank_start]reative[blank_end] k[blank_start]nowledge[blank_end] economies, where economic activity is focused on producing [blank_start]ideas[blank_end] rather than producing [blank_start]things[blank_end].
- Andustrial
- Breative
- Cnowledge
- Dideas
- Ethings
7Due to the following broad s[blank_start]ocietal[blank_end] and e[blank_start]conomic[blank_end] trends, creativity will continue to increase in importance:
1. Increasingly g[blank_start]lobalized[blank_end] markets result in greater c[blank_start]ompetitiveness[blank_end], even for industries that historically had been protected from significant c[blank_start]hallenge[blank_end].
2. Increasingly sophisticated i[blank_start]nformation[blank_end] and c[blank_start]ommunication[blank_end] technologies result in
s[blank_start]horter[blank_end] p[blank_start]roduct[blank_end] d[blank_start]evelopment[blank_end] c[blank_start]ycles[blank_end].
3. Jobs that don’t require creativity are increasingly being a[blank_start]utomated[blank_end], or are moving to
extremely l[blank_start]ow[blank_end]-w[blank_start]age[blank_end] countries.
4. Increasing w[blank_start]ealth[blank_end] and l[blank_start]eisure[blank_end] time in advanced countries (and beyond) have increased the demand for the p[blank_start]roducts[blank_end] of the creative industries. As of 2007, the creative industries represented over 11 % of U.S. GDP (Gantchev, 2007 ).- Aocietal
- Bconomic
- Clobalized
- Dompetitiveness
- Ehallenge
- Fnformation
- Gommunication
- Hhorter
- Iroduct
- Jevelopment
- Kycles
- Lutomated
- Mow
- Nage
- Oealth
- Peisure
- Qroducts
8Creativity has always been of great interest and central attention to scientists and there is a great depth of research on it.
- ATrue
- BFalse
9Modern creativity research began in the 19[blank_start]50[blank_end]s and 19[blank_start]60[blank_end]s.
- A50
- B60
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- Psychology Quiz on Moorcroft - Chapter 1 Introduction, created by Niamh Moore on 09/05/2022.
- Author
- Niamh Moore
- Language
- English
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