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Chapter 2: Design Process
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Chapter 2: Design Process
Define Interaction Design
- Idea of designing a system & particularly (often exclusively) the user-facing parts of a system that helps a user perform a task.
The Software Lifecycle
- An attempt to identity the activities which occur in software development.
- Two Main parties
- The customer requires the use of the product
- The designer who must provide the product
- Two Main parties
- Activities in the Lifecycle
- Requirement Specification
- Architectural design
- Coding and unit Testing
- Integration and Testing
- Operation and Maintenance
- Detailed Design
- An attempt to identity the activities which occur in software development.
Usability Engineering
- Measures be made explicit as requirements
- The ultimate test of usability based on measurement of user experience
- Usability Specification
- Usability attribute/principle
- measuring concept
- measuring method
- now level/ worst level/ planned level/ best case
- ISO usability standard 9241
- effectiveness
- can achieve what you want to?
- efficiency
- can you do it without wasting effort?
- satisfication
- do you enjoy the process?
- effectiveness
Iterative Design
- Design methodology based on cyclic process of prototyping, testing, analyzing & refining a product/process.
- Prototypes
- throw-away
- incremental
- evolutionary
- management issues
- time
- planning
- non-functional features
- contracts
Design Rationale
- Information that explain whys a computer system is the way it is
- Benefits
- communication throughout life cycle
- reuse design knowledge across product
- enforces design discipline
- capturing contextual infromation
- types
- design space analysis
- psychological DR
- process oriented DR
Design rules
- Types of design rules
- principle
- standard
- guidelines
- Types of design rules
principle to support usability
- learnability
- synthesizability
- familiarity
- generalizability
- consistency
- predictability
- flexibility
- multithreading
- substitutivity
- custimizability
- dialogue initiative
- task migratability
- robustness
- recoverability
- responsiveness
- observability
- task conformance
- learnability
Scheiderman's eight golden rules
- reduce short term memory load
- design dialog to yield closure
- offer informative feedback
- strive for consistency
- enable frequent users to use shortcuts
- offer error prevention & simple error handling
- permit easy reversal of actions
- support internal locus of control
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- Information Technology Mind Map on Chapter 2: Design Process, created by amira rosli on 17/01/2018.
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- amira rosli
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