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Mapa mental

Mind Map

Hunter Greening Inglés

Contenido del mapa

Mind Map

  1. Coding

    • Python
      • Arcade
  2. Self DescribeCriteria

    • Rocket fuel exghusted fade
    • blinking lights
    • Mabye Audio
  3. Prescribe Criteria

    • Use multiple colours
      • Create a coherent picture
        • Use multiple types of graphic functions (eg. Circles, rectangles,lines)
          • Use blank lines to break up sections of code for improvedreadability
            • Use comments effectively
              • Create three functions that draw something
                • Animate at least one aspect of this drawing
  4. colors

    • Ocean Blue
  5. width and hight of screen

    • Hight
      • 600
    • Width
      • 1000
  6. Animation

  7. Count Down

    • 3
      • 2
        • 1
          • Launch
  8. Sound effects

    • Rocket sound effect
      • speaker adiuo
  9. document format

    • Callibra light
      • Callibra body
    • pseudocode/algorithms
      • One A3 page with the heading Algorithms showing pseudocode/algorithms for at least one challenge demonstrating knowledge and understanding of sequence, selection and iteration programming features.
    • Annotated sketches
      • One A3 page with the heading User-Interface, showing annotated sketches of at least one challenge from a user perspective by synthesising and explaining the ideas of the user-interface components and expected user interactions
    • Annotated code
      • One A3 page with the heading Explanations communicated with annotated code and paragraphs to explain how programming elements link to or control user- interface components in at least one challenge
    • Table/Screenshots
      • One A3 page with the heading Testing communicated with tables, screenshots, user surveys and paragraphs to describe the testing and debugging processes used to improve the accuracy and efficiency of at least one challenge solution.
  10. Folio Challenge1

    • Prescribed requirements
      • 1
        • 2
          • 3
            • 4
              • 5
                • 6
                  • 7
                    • Animate at least one aspect of this drawing
                  • • Create three functions that draw something
                • Use comments effectively
              • Use blank lines to break up sections of code for improvedreadability
            • Use multiple types of graphic functions (eg. Circles, rectangles,lines)
          • Create a coherent picture
        • Use multiple colours
  11. Folio Challenge2

    • prescribed requirements
      • 1
        • 2
          • 3
            • 4
              • 5
                • Keep score of how many items were collected and display on screen
              • • Add something for the user to collect eg. Coins
            • Do not allow the player sprite to go off-screen or through walls
          • Allow the user to control a player sprite using the mouse or keyboard
        • Use for loops to create and position multiple items
  12. Criterion: Retrieving and comprehending

    • Assessment objectives
      • 1. recognise and describe user-interface components
        • 2. symbolise and explain programming information and ideas, and interrelationships between user experiences and programmed component
    • The student work has the following characteristics:
      • accurate and discriminating recognition and discerning description of relevant userinterface components
      • • adept symbolisation and discerning explanation of algorithms and relevant programming information and ideas. 5–6
      • • appropriate recognition and description of some user-interface components
      • • variable recognition and superficial description of user-interface components
        • variable symbolisation and superficial explanation of algorithms or programming information and ideas.
      • variable recognition and superficial description of user-interface components
      • • variable symbolisation and superficial explanation of algorithms or programming information and ideas. 1–2
  13. Assessment Objectives 2

    • synthesise information and ideas to determine user interface and programmed components for a prototype digital solutions
      • generate user interfaces and programmed components of the prototype digital solution
        • evaluate components and solutions against prescribed and self-determined criteria to make refinements and justified recommendations
  14. Criterion: Analysing Assessment objectives

    • analyse folio challenges
    • determine user interface and programming requirements of folio solutions and prescribed and selfdetermined criteria of a programming problem
  15. Criterion: Communicating Assessment objectives

    • make decisions about and use mode-appropriate features, written language and conventions for a technical audience
  16. Background

    • Retro sun set
    • Meany dark oranges and yellows and purples
  17. Vehicles

    • A R34 Skyliner that is driving
  18. Forground

    • road
      • grass
        • sun

Información

Descripción
Mapa Mental sobre Mind Map, creado por Hunter Greening el 11/05/2021.
Creado por
Hunter Greening
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