Core Study Areas
Diapositivas del conjunto (8)
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- Refers to the visual aspects of a film specific to the camera. Camera shots and movements can give us clear indications of emotion, motive and give audiences clues as to what may happen.
- Camera shot size:
- Extreme long
- Long shot
- Mid long
- Mid shot
- Mid close up
- Close up
- Extreme close up
- Camera movement:
- Pan
- Tilt
- Dolly
- Crane
- Handheld
- Crab
- Zoom
- Tracking
- Steadicam
- Static
- Camera angles:
- Low angle
- Extreme low angle
- High angle
- Birds eye view
- Dutch angle
- Aerial
- Eye level
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- Focus:
- Shallow or deep (depth of field)
- Shooting for emotion:
- Distance from actor creates emotional distance
- Close up makes you feel emotionally closer
- Long shot to show loneliness
- Slow zoom for dramatic emphasis
- Lighting:
- High-key (saturated)
- Low-key (mysterious)
- Key light (main light, shows importance)
- Fill light (fills shadows)
- Practical light (e.g. candle)
- Motivated light (light has a purpose)
- Unmotivated lighting (illuminates scene but is not a source in scene)
- Back light (behind actor)
- Chiaroscuro (contrast between dark and light)
- 3 point lighting (key, fill back, - main, fills shadows, behind actor)
- Ambient lighting (uses light thats in the scene)
- Night time shots:
- Often require practical light (e.g. lamp, streetlight)
- Use one light source and then build up from there
- Day light shot:
- Front light, LED as back light, fill light can show time of day
- High-key - shows brighter day, little shadow
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- Staging, framing, depth and balance - how space is presented.
- Lighting - the use (or lack of) light in a scene
- Blocking - working out the details of an actors moves in relation to the camera
- Kuleshov effect - Film editing montage, sequence of shots
- Eisenstein - Innovator of the montage
- Rule of thirds - Finding the perfect balance within each unique shot
- Triangular composition - Three points of interest on separate lines
- Wide angle - focal length is substantially smaller than a normal lens
- Frame within a farm - Directs audience to the intended focal point
- Lines of perspective - Straight lines, distance shows struggles
- Artificial/Primal control - Composition and angles/ Power dynamics
- Frame centrality - Subject is central to the farm
- Negative space - Space around and between the subject, creates apprehension and shows struggle
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- General categories:
- Vocal sounds
- Environmental sounds
- Music
- Silence
- Specific terms:
- Diegetic - Sounds character and audience hear
- Non-diagetic - Sounds only the audience can hear
- Hyper-diagetic - Extreme diegetic noise (extra noise)
- Parallel sound - Sound that is meant to be there
- Contrapuntal Sound - Not meant to be there ( e.g. hearing dialogues before seeing the person speaking)
- Foley - Sound design after the film is made ( added post production)
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- Cut - Abrupt end to a scene
- Continuity editing - Combining related shots
- Jump Cut - Two shots of the same subject are taken from camera positions
- Parallel editing - intercutting/cCross cutting
- Reaction Shot - A shot which cuts away from the main scene in order to show a reaction
- Shot Reverse Shot - One character is shown looking at another
- Montage - Shots are juxtaposed in a fast paced fashion
- Transitions - Scenes and shots are combined
- Smash Cut - One scene abruptly cuts to another unexpectedly
- L and J Cuts - The audio is cut before the scene is cut
- Kuleshov Effect - Editing montage effect
- Slow/fast Motion - Slowing down or speeding up a scene
- Match Cut - A cut within a scene that makes sense specially
- Dissolve - A gradual transition from one image to another
- Fade Out - A transition to a blank image
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- Costumes - What the actors wear, can be used to show emotions
- Props - Objects used by actor
- Make up - Can be worn just on the face or used for prosthetics
- Actors - Play the characters
- Setting - Where the scene takes place
- Gestures - Movements by actors to convey feelings and emotions
- Colours - Colour of the film
- Decor - Decoration of the scene
- Set dressing - Objects not used by actors, can show change in time
- Tinting - Sepia tone, added colour to black and white films
- Colour grading - Altering and enhancing colour
- Colour palette - Dominant colours in a shot
- Balance - Gives weight to the scene
- Deep space - Places elements near and far
- Shallow space - Closeness of actors and objects
- Off-screen space - Things that happen offscreen that we know about
- Blocking - Actors movements (markers show them where to stand)
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- Range: How many different emotions an actor can portray
- Depth: How ca they show an emotion in different ways
- Emotions can be expressed by actors in many ways, such as: facial expressions, voice (tone and pitch), body movements
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- Used for aesthetics and symbolism
- Can create atmosphere
- Colours evoke emotions - audience notice what does;t fit in
- Red causes the strongest emotional reaction
- Hue - Actual colour
- Saturation - Intensity
- Value - Darker or lighter
- Associative - Associating colour to an idea/object
- Transitional - Changing the colour association
Información
- Descripción
- A level (Core Study Areas ) Film Studies Diapositivas sobre Core Study Areas , creado por Loren Cox el 19/01/2018.
- Creado por
- Loren Cox · ene 2018
- Actualizado
- 19 ene 2018
- Visitas
- 2
- Valoración
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