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callumyoung1197 Computering GCSE English 21 cards

Cards in this deck (21)

  1. 1Processgiving data a context
  2. 2Outputdata that now means something
  3. 3Constantlike a variable but it does not change for example pi the number would be the literal and the name you have set it as would be the identifier
  4. 4Variablesomething that changes during a program for example the score of a game
  5. 5Data typesthe type of data, how it is stored and what it can be used for
  6. 6Arrayone dimensional one dimensional is a linier list E.G first name last name, two dimensional a table
  7. 7SequencingGetting things in the right order (The sequence that statements are executed is normally the same order that there listed in the code.)
  8. 8SelectionA logical decision is made to determine which rought is taken through a program
  9. 9scope• The scope of variables or constants within computer programs is the place in which that variable or constant name can be used. extra If a variable or constant is not in scope, then it cannot be referred to by name or written into; it is effectively invisible to that part of the program.
  10. 10Sub-routineset of instructions to perform a certain task stored once and called upon many times
  11. 11Procedurea large sub-routine called to perform a task. May or may not retain a value
  12. 12Functiona series of instructions to perform a task. When called it executes, returns a value then continues with the next line of code
  13. 13• Built in functionsPresent common functions provided by the language developers
  14. 14Procedures and Functions (Repeated tasks)A series of statements that exist outside the main program and that can be called upon
  15. 15For loops WhileFor loops = run a set number (n) of times
    While – Keeps going until user says stop
  16. 16Program flow controlNeed to be structured because:
    Makes it readable and reliable
    Makes it understandable and easier to maintain
    TO do this
    Brake complex problems into a series of smaller and more practicable steps
    Smaller jobs and problems or easier steps to understand
  17. 17CharacterCharacter data type can store a single alphanumeric character, such as: digit, letter, symbol or any punctuation marks.
  18. 18IntegerInteger data type can store any whole number, such as: -115, 0, 2, 341
  19. 19RealReal data types are used when there is a decimal point with a fractional number, such as: -32.15678, 0.012, 59.00564, 72.0
  20. 20BooleanBoolean data types are used for logical operations and have the value True or False
  21. 21StringString can be used to store an alphanumeric character, such as letter, digit, symbol, space or punctuation mark. It is normally used as an array so that: String could contain the message ‘Hello World!’

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GCSE Computering Flashcards on flash cards, created by callumyoung1197 on 11/03/2014.
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callumyoung1197
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  • Created by callumyoung1197 · Mar 11, 2014
  • Copied by callumyoung1197 · Mar 11, 2014
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