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Chapter 2: Design Process

amira rosli Information Technology English

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Chapter 2: Design Process

  1. Define Interaction Design

    • Idea of designing a system & particularly (often exclusively) the user-facing parts of a system that helps a user perform a task.
  2. The Software Lifecycle

    • An attempt to identity the activities which occur in software development.
      • Two Main parties
        • The customer requires the use of the product
        • The designer who must provide the product
    • Activities in the Lifecycle
      • Requirement Specification
      • Architectural design
      • Coding and unit Testing
      • Integration and Testing
      • Operation and Maintenance
      • Detailed Design
  3. Usability Engineering

    • Measures be made explicit as requirements
    • The ultimate test of usability based on measurement of user experience
    • Usability Specification
      • Usability attribute/principle
      • measuring concept
      • measuring method
      • now level/ worst level/ planned level/ best case
    • ISO usability standard 9241
      • effectiveness
        • can achieve what you want to?
      • efficiency
        • can you do it without wasting effort?
      • satisfication
        • do you enjoy the process?
  4. Iterative Design

    • Design methodology based on cyclic process of prototyping, testing, analyzing & refining a product/process.
    • Prototypes
      • throw-away
      • incremental
      • evolutionary
    • management issues
      • time
      • planning
      • non-functional features
      • contracts
  5. Design Rationale

    • Information that explain whys a computer system is the way it is
    • Benefits
      • communication throughout life cycle
      • reuse design knowledge across product
      • enforces design discipline
      • capturing contextual infromation
    • types
      • design space analysis
      • psychological DR
      • process oriented DR
  6. Design rules

    • Types of design rules
      • principle
      • standard
      • guidelines
  7. principle to support usability

    • learnability
      • synthesizability
      • familiarity
      • generalizability
      • consistency
      • predictability
    • flexibility
      • multithreading
      • substitutivity
      • custimizability
      • dialogue initiative
      • task migratability
    • robustness
      • recoverability
      • responsiveness
      • observability
      • task conformance
  8. Scheiderman's eight golden rules

    • reduce short term memory load
    • design dialog to yield closure
    • offer informative feedback
    • strive for consistency
    • enable frequent users to use shortcuts
    • offer error prevention & simple error handling
    • permit easy reversal of actions
    • support internal locus of control

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Information Technology Mind Map on Chapter 2: Design Process, created by amira rosli on 01/17/2018.
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amira rosli
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