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Mind map

8-Bit-B-Ball Carnival Game

oliver hill Dis Year 11 English

Map content

8-Bit-B-Ball Carnival Game

  1. constraints

    • time limit
      • due date
        • 24/5/19
    • code limitations
      • complicity
        • algorithms
          • Movement and Jump
            • player 1
              • Left movement = 'Left Arrow ' key press
              • Right movement = 'Right Arrow' key press
              • Jump movement = 'Up Arrow' key press
            • player 2
              • Jump movement = 'W' key press
              • left movement = 'A' key press
              • Right movement = 'D' key press
            • ball
              • Depeding on the time held on the shoot button more power applied
                • player 1 shoot button is J
                • player 2 shoot button is F
          • collision
            • Player 1 and Ball
              • In event the player 1 holds the ball and has the ability to then shoot and dribbles
            • Player 2 and Ball
              • In event the player 2 holds the ball and has the ability to then shoot and dribbles
            • Hoop and Ball
              • In event of collision between hoop of player 1 and ball
                • Player 2 gaines 1 points if in front the three point line
                • player 1 gains 3 poins if behind three point line
              • In event of collision between hoop of player 2 and ball
                • Player 1 gaines 1 points if in front the three point line
                • player 1 gains 3 poins if behind three point line
          • score
            • single player
              • score is calculated by points of player1 divided by time
            • multiplayer
              • score is calculated by points player divided by points of other player
          • shooting
          • stealing
            • A player can steal the ball for another play with there specific shooting keys
    • stimulus
      • the game must appel to the personas on the stimulus
  2. Functional requirements

    • user interface
      • main menu screen
        • options
          • customisations
            • 4 Different characters with different colours
              • Stephen Curry
              • Kobe bryant
              • Michael Jordan
              • Lebron James
          • re-load previous game
            • Loads usernames, points of game and selected player
          • single player
            • player 1 shooting as many points in a certain time limit
          • multiplayer
            • Player 1 Vs Player 2
          • difficulty
            • multiplayer
              • easy
                • slow speed of the shooting bar
              • medium
                • average speed of the shooting bar
              • hard
                • makes shooting bar faster
              • Users name
            • singleplayer
              • time allocated to play
        • instructions
          • displays how the game is played
      • title screen
        • 'High Score' score board
          • Allows for the Users/User to view High Scores
      • game form
        • score
          • (Found in algorithms)
        • time
          • game stops at 3mins and stats the winner or winners (in the case of a tie)
        • save function
          • saves user name and player selected
        • name display
          • Displays the name of the game
    • Coded Components
      • Users Score
      • Buttons
        • Allows for the Users/User to sellect different Forms and Precedures
      • labels
        • Allows for the Users/User to imput name/names and to display information (eg. timer)
      • Imputbox
        • Allows for the Users/User prompts the user to imput Username
      • Picturebox
        • Stores Images and Gifs
      • Timer
        • Allows for incrementation of time and allows movement
    • data
      • Imputed by User
        • Users Name
      • Not imputed by User
  3. Non-Functional requirements

    • economic
      • budget
        • visual studios licence
        • stall
          • equipment
          • up keep
        • arcade machine
          • equipment
          • up keep
          • building materials
    • legal
      • government approval
      • copyright
      • data privacy
      • contractual obligations
      • exhibition approval
      • Visual studio contracts
      • Beepbox contracts
      • Pixel Art contracts
    • aesthetics
      • carp
      • animations
        • dribbling
          • when a player as the ball then the gifs of dribbling is played
      • pixel art
        • Characters
        • Ball
        • Hoop
      • sound effects
        • music
          • made using beepbox
          • plays from the beginning of the game
        • "shosh" sound when the ball has a collision with a hoop

Information

Description
Year 11 Dis Mind Map on 8-Bit-B-Ball Carnival Game, created by oliver hill on 11/04/2019.
Created by
oliver hill
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