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Game Project Planning and Documentation

37 resources created by 33 users

This Game Project Planning and Documentation page on GoConqr gathers user-made mind maps and flashcards on game proposals, development stages, planning and instructions. It supports school students practicing how to organize game ideas and teachers looking for ready-made material, with some resources for university students. There are over 30 resources, including more than 30 mind maps, with mostly secondary-level material and some university-level material. Start with a mind map and explore the ideas that interest you.

Game Project Planning and Documentation

Top Game Project Planning and Documentation resources

Mind maps

Flashcards

More Game Design and Development topics

About Game Project Planning and Documentation

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Start with a game plan

Begin with the mind map "Planning a game" for an overview of elements such as concept, gameplay, art, programming and the user interface. It brings several parts of a plan together, so you can use its branches to organize your own notes before exploring a more specific resource.

Next, open "Game Development stages". This flashcard deck asks about activities in pre-production, production and maintenance, as well as cost and benefit analysis. Use the questions to practice recalling how development is organized.

Explore proposals and instructions

The mind map "Imedia - Video game proposal" considers settings, player choices and environments. Look at how its ideas are grouped, then compare that structure with the broader branches in "Planning a game". The map offers an example of a proposal alongside the general planning overview.

The mind map on game instructions and documentation covers the need for instructions, their presentation and the people using them. It includes concise instructions and demonstrative examples among its points. Use it to think about how a game plan can be communicated to users.

Use the formats together

There are no quizzes listed on this topic page. Instead, use the flashcard questions to practice recalling development stages, then return to a mind map to see how related ideas are grouped. You could summarize a branch in your own words and check it against the map.

"Game Creation" brings together design and planning, assets, development, testing and a design document. Compare its branches with the flashcards to see the stages and activities from another angle.

Place the topic in its unit

Game Project Planning and Documentation is a section of Game Design and Development in Computing and ICT. The resources on this page connect planning ideas with development work and documentation. Pick a resource and use its questions or branches to organize your next study session.

Frequently asked questions

Which resource is a good starting point?

The mind map "Planning a game" is a useful place to start because it groups ideas such as concept, gameplay, art and programming. After looking through its branches, you can use the "Game Development stages" flashcards to practice recalling activities associated with development stages.

What do the mind maps cover?

The maps cover several aspects of game planning and documentation. "Imedia - Video game proposal" includes settings and player choices, while "Game Creation" groups planning, assets, development and testing. Another map looks at instructions, including their presentation and the needs of users.

Are these resources free to use?

Yes. Every resource listed on this page is free to open and study without an account. The mind maps and flashcards were made by GoConqr users rather than by GoConqr. You can use them to explore examples of planning and practice recalling development stages.

Are there quizzes on this topic page?

No quizzes are listed here. The page has more than 30 mind maps and a flashcard deck instead. The "Game Development stages" deck provides questions about development activities, while maps such as "Planning a game" let you explore how game-planning ideas are grouped.

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