Mapa mental
Media 3
Conteúdo do mapa
Media 3
The Effects of Computers and Video Games: Negative Effects
- Negative effects of Video Games
- Addiction Social Withdrawal Lost sense of reality Depression Medial issues Death Debt Increased aggressive behaviour Breakdown in family relationships
- Gentile and Anderson (2003)
- Findings - violent game play caused aggressive behaviour, with larger effects on newer studies as violent games have become more violent over time.
- Negative Effects of Computers: Facebook use
- Misinterpretation Impact on future employment lack of privacy Legal implications naivety information hacking/scams Anxiety Depression
- Charles (2011)
- Findings - Majority who have more friends reported higher anxiety; high stress levels from deleting friends. Rejected friend requests causes feelings of guilt
- Evaluation
- Weakness
- Lab experiments - cannot measure real life aggression and only measure short term effects, research has yet to establish a reliable casual link between game play and aggressive behaviour. Some research related to Facebook only shows link, not a direct cause
- Weakness
- Negative effects of Video Games
The Effects of Computers and Video Games: Positive Effects
- Positive Effects of Video Games
- Better Vision Ability to track objects Better attention Reduces conflicts faster Ability to change attention Focus better Increase ability to multi task Encourage teamwork social commitment helping behaviours
- Greitemeyer and Osswald (2010)
- Findings - Those who played the prosocial game, 67% helped pick up the pencils, whereas only 33% of those who had played the neutral game helped
- Positive Effects of Computers: Facebook use
- Family connections Comfort - leaving posts for the dead Communication Positive Feedback Improve self esteem Business Networking Develop relationships
- Gonzales and Hancock (2011)
- Findings - Facebook walls have a positive impact on self esteem. As feedback posted on them by others tends to be overwhelmingly positive
- Evaluation
- Strengths
- Video games have been successfully used in the treatment of post - traumatic stress. Facebook increases self esteem and has a positive influence
- Weaknesses
- Methodological issues - 85% of video games have violence. Games that only contain prosocial content are less attractive, and we dont know if some of the games have some kind of violence. Methodological issues - research does not consider other factors, such as participants prior prosocial activities, are people volunteering because they want to or are they helping because of the video game
- Strengths
- Positive Effects of Video Games
Informações
- Descrição
- A-Level Psychology Mapa Mental sobre Media 3, criado por kbakerbuilder em 20-05-2016.
- Criado por
- kbakerbuilder
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