Mapa mental
PSYCHOLOGY TOPIC C

Conteúdo do mapa
PSYCHOLOGY TOPIC C
THEORIES/CASE STUDIES
- NATURE
- LIMBIC SYSTEM
- TESTOSTERONE
- CASTRATION
- AMYGDALA
- CHARLES WHITMAN
- KING(1961)
- ADRENAL GLAND
- NURTURE
- IMITATION
- ARRM
- ROLE MODEL
- OBSERVATION
- BANDURA
- VICARIOUS REINFORCEMENT
- NATURE
STUDIES: APRC
- RAMIREZ ET AL
- AIM: TO FIND IF AGGRESSION VARIED BETWEEN CULTURES
- PROCEDURE: 400 PARTICIPANTS (VOLUNTEERED ; HALF JAPANESE AND OTHER HALF SPANISH) ALL STUDENTS COMPLETED A QUESTIONNAIRE TO TEST DIFFERENT TYPES OF AGGRESSION (VERBAL, PHYSICAL, ANGER, HOSTILITY)) LIKERT-STYLE
- RESULTS: JAPANESE = +PHYSICAL AGGRESSION. SPANISH = +VERBAL AGGRESSION. MALES = +PHYSICAL AND VERBAL AGGRESSION AND +HOSTILITY BOTH CULTURES = SAME LEVEL OF ANGER
- CONCLUSION: JAPANESE MORE PHYSICALLY AGGRESSIVE DOES NOT SUPPORT STEREOTYPE OF SHY JAPANESE AND SHOWING NON EMOTION. SPANISH MORE VERBALLY AGGRESSIVE SUPPORTING STEREOTYPE OF SPANISH BEING EXPRESSIVE OF THEIR EMOTIONS
- RESULTS: JAPANESE = +PHYSICAL AGGRESSION. SPANISH = +VERBAL AGGRESSION. MALES = +PHYSICAL AND VERBAL AGGRESSION AND +HOSTILITY BOTH CULTURES = SAME LEVEL OF ANGER
- PROCEDURE: 400 PARTICIPANTS (VOLUNTEERED ; HALF JAPANESE AND OTHER HALF SPANISH) ALL STUDENTS COMPLETED A QUESTIONNAIRE TO TEST DIFFERENT TYPES OF AGGRESSION (VERBAL, PHYSICAL, ANGER, HOSTILITY)) LIKERT-STYLE
- AIM: TO FIND IF AGGRESSION VARIED BETWEEN CULTURES
- CHARLTON ET AL
- AIM: EFFECT OF TELEVISION ON CHILDREN'S BEHAVIOUR
- PROCEDURE: STARTED 2 YEARS PRIOR TO TV BEING CONNECTED TO ISLAND, QUESTIONAIRES, OBSERVATIONS MADE, CONTENT ANALYSIS & SECRET VIDEO CAMERAS IN SCHOOL
- RESULTS: LITTLE DIFFERENCE BEFORE AND AFTER TV, LOW POPULATION = HIGH CONTROL
- CONCLUSION: HIGH LEVEL OF COMMUNITY AND PARENTAL CONTROL OVER CHILD BEHAVIOUR ; VIOLENCE WAS NOT COPIED
- RESULTS: LITTLE DIFFERENCE BEFORE AND AFTER TV, LOW POPULATION = HIGH CONTROL
- PROCEDURE: STARTED 2 YEARS PRIOR TO TV BEING CONNECTED TO ISLAND, QUESTIONAIRES, OBSERVATIONS MADE, CONTENT ANALYSIS & SECRET VIDEO CAMERAS IN SCHOOL
- AIM: EFFECT OF TELEVISION ON CHILDREN'S BEHAVIOUR
- WILLIAMS ET AL
- AIM: EFFECT OF TELEVISION ON CHILDREN'S BEHAVIOUR
- PROCEDURE: NATURAL EXPERIMENT - TOOK MEASUREMENTS OF WHAT OCCURED; DIDN'T SET IT UP. BEHAVIOUR MEASURED USING OBSERVATION. MEASURED RANGE OF BEHAVIOUR (AGGRESSION AT SCHOOL, LEISURE ACTIVITES, IQ, CREATIVITY AND READING ABILITY) 3 TOWNS STUDIED PSEUDONYMS USED: NOTEL, UNITEL AND MULTITEL STUDIED BEFORE AND TWO YEARS AFTER
- RESULTS: CHILDREN TWICE AS AGGRESSIVE AFTER TV INTRODUCED, SPENT LESS THAN 50% OF TIME ON LEISURE ACTIVITES, GENDER DIVISION INCREASED, AGGRESSION INCREASED A LOT IN NOTEL BUT NOT SO MUCH IN BOTH UNITEL AND MULTITEL. CHILDREN LESS CREATIVE, IQ DROP
- CONCLUSION: TV INCREASES AGGRESSION AND LOWERS CREATIVITY, IQ AND TIME SPENT ON LEISURE ACTIVITIES
- RESULTS: CHILDREN TWICE AS AGGRESSIVE AFTER TV INTRODUCED, SPENT LESS THAN 50% OF TIME ON LEISURE ACTIVITES, GENDER DIVISION INCREASED, AGGRESSION INCREASED A LOT IN NOTEL BUT NOT SO MUCH IN BOTH UNITEL AND MULTITEL. CHILDREN LESS CREATIVE, IQ DROP
- PROCEDURE: NATURAL EXPERIMENT - TOOK MEASUREMENTS OF WHAT OCCURED; DIDN'T SET IT UP. BEHAVIOUR MEASURED USING OBSERVATION. MEASURED RANGE OF BEHAVIOUR (AGGRESSION AT SCHOOL, LEISURE ACTIVITES, IQ, CREATIVITY AND READING ABILITY) 3 TOWNS STUDIED PSEUDONYMS USED: NOTEL, UNITEL AND MULTITEL STUDIED BEFORE AND TWO YEARS AFTER
- AIM: EFFECT OF TELEVISION ON CHILDREN'S BEHAVIOUR
- ANDERSON AND DILL
- AIM: TO INVESTIGATE WHETHER PEOPLE WHO PLAYED VIOLENT VIDEO GAMES BECAME AGGRESSIVE
- PROCEDURE : 210 PSYCHOLOGY STUDENTS, SPLIT INTO 2 GROUPS ASKED TO PLAY A VIOLENT (WOLFENSTEIN) AND NON-VIOLENT (MIST) IV = TYPE OF VIDEO GAME PLAYED. DV = LEVEL OF AGGRESSION SHOWN AFTER PLAYING. PARTICIPANTS TOLD STUDY WAS ABOUT DEVELOPMENT OF MOTOR SKILLS, SO THAT THEY WOULD NOT GUESS THE AIM OF THE STUDY. EACH PARTICIPANT PLACED IN A CUBICLE AND TOLD TO PLAY A VIDEO GAME AGAINST OPPONENT IN ANOTHER CUBICLE, HOWEVER THERE WAS NO ONE THERE. AFTER 15 MIN PLAYING TIME, THEY WERE ASKED TO BEGNI A COMPETITIVE GAME WITH OPPONENT INVOLVING REACTION TEST. WHOEVER PRESSED BUTTON FIRST WOULD BE ABLE TO SET THE VOLUME AND DURATION OF NOISE TO OPPONENT AS A PUNISHMENT. ONCE STUDY WAS OVER, EXPERIMENTER ENTERED CUBICLE AND DEBRIEFED PARTICIPANTS AND ANSWERED ANY QUESTIONS THEY HAD.
- RESULTS: THE LOUDEST AND LONGEST BLAST OF NOISE WERE GIVEN FROM THOSE WHO PLAYED THE VIOLENT GAME. WOMEN GAVE A HARSHER PUNISHMENT TO THEIR OPPONENTS COMPARED TO MEN
- CONCLUSION: PLAYING VIOLENT VIDEO GAMES INCREASES LEVEL OF AGGRESSION IN PARTICIPANTS, ESPECIALLY WOMEN. RESEARCHES BELIEVED IT MADE THEM THINK IN AN AGGRESSIVE WAY AND LONG-TERM EXPOSURE COULD RESULT IN PERMANENT AGGRESSIVE THOUGHT PATTERNS
- RESULTS: THE LOUDEST AND LONGEST BLAST OF NOISE WERE GIVEN FROM THOSE WHO PLAYED THE VIOLENT GAME. WOMEN GAVE A HARSHER PUNISHMENT TO THEIR OPPONENTS COMPARED TO MEN
- PROCEDURE : 210 PSYCHOLOGY STUDENTS, SPLIT INTO 2 GROUPS ASKED TO PLAY A VIOLENT (WOLFENSTEIN) AND NON-VIOLENT (MIST) IV = TYPE OF VIDEO GAME PLAYED. DV = LEVEL OF AGGRESSION SHOWN AFTER PLAYING. PARTICIPANTS TOLD STUDY WAS ABOUT DEVELOPMENT OF MOTOR SKILLS, SO THAT THEY WOULD NOT GUESS THE AIM OF THE STUDY. EACH PARTICIPANT PLACED IN A CUBICLE AND TOLD TO PLAY A VIDEO GAME AGAINST OPPONENT IN ANOTHER CUBICLE, HOWEVER THERE WAS NO ONE THERE. AFTER 15 MIN PLAYING TIME, THEY WERE ASKED TO BEGNI A COMPETITIVE GAME WITH OPPONENT INVOLVING REACTION TEST. WHOEVER PRESSED BUTTON FIRST WOULD BE ABLE TO SET THE VOLUME AND DURATION OF NOISE TO OPPONENT AS A PUNISHMENT. ONCE STUDY WAS OVER, EXPERIMENTER ENTERED CUBICLE AND DEBRIEFED PARTICIPANTS AND ANSWERED ANY QUESTIONS THEY HAD.
- AIM: TO INVESTIGATE WHETHER PEOPLE WHO PLAYED VIOLENT VIDEO GAMES BECAME AGGRESSIVE
- RAMIREZ ET AL
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Informações
- Descrição
- Year 10 Psychology Mapa Mental sobre PSYCHOLOGY TOPIC C, criado por Tariq Nassor em 23-03-2017.
- Criado por
- Tariq Nassor
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