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Complex Decision Making Model: Information Processing

Anse Rahman Marketing English

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Complex Decision Making Model: Information Processing

  1. Exposure

    • What influences it?
      • Ad location
      • Scheduling
      • Product placement
    • Selective Exposure
      • Zipping
      • Zapping
  2. Attention

    • Characteristics
      • Selective
      • Can Be Divided
      • Limited
    • Focal Attention
      • Hemispheric Laterization
        • Left Brain
          • Counting
          • Forming sentences
          • Words
        • Right Brain
          • Music
          • Pictures
          • Spatial Information
    • Non-focal Attention
      • Preattentive Processing
        • Liking & Choice
    • How to enhance it?
      • Personally Relevant Stimuli
      • Pleasant Stimuli
      • Surprising Stimuli
      • Easy-to-process Stimuli
  3. Perception

    • Vision
      • Size & Shape
      • Lettering
      • Image location on package
      • Color
    • Hearing
      • Consistency in message delivery
      • Sonic identity
        • "I'm Lovin' It!"
      • Sound Symbolism
        • Letter D/G/V are luxurious
    • Taste
      • Food sampling
    • Smell
      • Physiological & emotional respones
      • Product trial
      • Effects: Liking & buying
    • Touch
      • Clothes
    • When is stimuli perceived?
      • Absolute Thresholds
        • Something vs Nothing
      • Differential Thresholds
        • Just Noticeable Difference
        • Weber's Law
      • Subliminal Perception
        • Eat Popcorn, Drink Coke
    • How is stimuli perceived?
      • Perceptual organizations
        • Figure & ground
          • Background
        • Closure
          • Meaningful whole
            • Filling the gap in pictures
        • Grouping
          • Unified impression
            • BBQ items placed together in supermarkets
        • Bias for the whole
          • $500 > 5 X $100
  4. Comprehension

    • Source identification
    • Objective Comprehension
      • How correctly the message is understood
    • Subjective Comprehension
      • What is deemed to be understood (may/may not be correct)
    • Miscomprehension
    • Sources of consumer inferences
      • Brand names & symbols
        • Misleading names & labels
        • Similar names
      • Product features & packaging
        • Product attributes
        • Country of origin
        • Package design
        • Color
      • Price
      • Retail atmospherics, displays & distribution
        • Discount store
  5. Memory

    • Sensory Memory
      • Temporary storage
    • Short-term Memory
      • Information encoding
        • Limited storage
        • Short-lived: cannot hold for too long
      • Discursive vs Imagery processing
        • Dual-coding
    • Long-term Memory
      • Episodic Memory
        • Past experiences
        • Acquisitions, consumption episodes, dispositions
      • Semantic Memory
        • Facts
        • About things
        • Detach from specific episodes
    • Explicit Memory
      • How to test?
        • Recognition
        • Recall
      • Consciously aware
    • Implicit Memory
      • Not consciously aware
      • How to test?
        • Fragment completion
        • Stem completion
    • Enhancing Memory
      • Chunking
      • Rehearsal
      • Recirculation
      • Elaboration
    • Retrieval
      • Accesing info from semantic network
      • Failures
        • Decay
          • Getting weaker over time
          • Sleeper effect
            • Remember message not source
        • Interference
          • Signals mixed up
            • Similar ads
        • Primary & recency effects
          • Comes first/comes last: greater memory
      • Errors
        • Distortion
        • Confusion
      • Marketing Implications
        • Communication object
          • Recall brand name, attributes, benefits
        • Advertising effectiveness
          • Measuring recognition, recall
        • Influencing consumer choices
          • Internal search --> useful input for attitudes and choice
        • Segmentation
      • How to enhance it?
        • Characteristics of stimulus
          • Salience
            • stands out
          • Prototypicality
            • pioneer
          • Redundant cues
            • Information that go together naturally
              • Sponsorship of sports events by Nike
          • Medium of processing
            • affects attention level
            • Imagery
            • Discursive
            • Dual coding
        • What is stimulus linked to?
          • Retrieval cues
            • stimuli that helps activate memory
          • Internal cues
            • thought in your mind as a cue to remember other things
          • External cues
            • brand name, logos, packages
        • Consumer characteristics
          • Mood/Expertise
  6. Knowledge

    • Content
      • Schemas
        • first thing that comes to mind
        • Places, people, brands
        • Scripts
          • Sequence of actions
            • Sequence of withdrawing money from ATM
        • How is it organized?
          • Associative networks
            • Link strength
            • Favourability, uniqueness, salience
            • Speading of activation
              • MAO determines whether you have more thoughts or less
              • Priming
                • Unconsciously activated
      • Images
        • Brand personality
        • Brand image
      • Applications
        • Brand Extension
          • Same brand name, different category
        • Licensing
          • Sell rights to your brand name
        • Brand Alliance
          • 2 brands 1 product
        • Repositioning
          • Change schemas, images or personality
        • Product Crisis
          • Brand personality
            • Plane crash
    • Structure
      • Taxonomic Categorization
        • Graded Structure
          • Graded based on how well they represent the category
            • Ice cream: 1. HaagenDazs
        • Maximal vs Minimal similarity
          • Put all juices together
        • Hierarchical Structure
          • Superordinate Level
            • Beverages
          • Basic Level
            • Tea/Coffee/Juice
          • Subordinate Level
            • Herbal/Non-hebral Diet/Non-diet
      • Correlated Associations
        • Happen together
          • Made in Germany = High Quality
      • Goal-derived Categorization
        • Same goals --> classify together
        • Flexible
    • Prototypes
      • Best example of a category
        • Theme Park: Disneyland
      • What affects it?
        • Frequency
        • Pioneer/first-mover
        • Shared Associations
          • Max. within category
          • Min. across categories
    • Flexibility
      • Construal Level Theory
        • High: Abstract thinking
          • Desirability
        • Low: Concrete thinking
          • Feasibility
        • Factors
          • Time
          • Geographical distance
    • Consumer Differences
      • Culture
        • Sets of associations, category members, prototypes differ
      • Level of expertise
        • Experts vs Novices: Ability to process new information differs
  7. Attitudes

    • High Effort: Central Route Processing
      • Cognitive: Thoughts
        • Direct vs Imagined Experience
          • Elaborating on actual experience
        • Reasoning by Analogy vs Category
          • Similarity of products
        • Values-driven Attitudes
          • How products conform to your values
        • Social Identity-based Attitude Generation
          • Expressing social identity
        • Analytical Processes of Attitude Formation
          • Form/change attitudes based on:
            • Cognitive Response Model
              • Counterarguments
              • Support Arguments
              • Source Derogations
                • the person doesn't know / cannot be trusted
            • Expectency-value Models
              • Existing beliefs / knowledge
              • Evaluations of these beliefs
        • Fishbein's Multiattribute Model of Attitudes
          • Attitude = Sum of (bi times ei)
            • bi: how much belief that the product has that attribute
              • how much do you this the product has this attribute
            • ei: evaluation of the attribute
              • how important or unimportant is it to you
          • Bipolar scale -3 to 3
            • ei for high price: desirable vs undesirable
            • bi for high price: agree vs disagree
            • Compute average scores for all consumers' bi and ei
              • Then use the model
          • Model Problem
            • Theory of Reasoned Action is better
              • Measures behavioural intention (Bi) too
              • Includes influence of other people's opinions too
                • Subjective norms
                  • Normative belief: NBi
                    • What a significant person in the consumer's life thinks about this
                  • Motivation to comply with or please this significant person: MCi
        • How are they influenced?
          • Source
            • Credibility
            • Reputation
          • Message
            • Argument quality
            • 1-sided vs 2-sided
            • Comparative messages
      • Affective: Emotions
        • Affective Involvement
          • strong emotional engagement with stimulus
            • dog advertisement for pet food
        • Affective Responses
          • feelings generated in response to a message
        • Emotional Appeals
          • messages that elicit emotional response
        • How are they influenced?
          • Source
            • Attractiveness
            • Match-up Hypothesis
              • source should be appropriate for the message
          • Message
            • Emotional Appeals
              • evoke positive emotions to attract consumers to product
                • humour, love, joy
              • evoke negative emotions that will occur if consumers do not use the product
                • fear, pain, anxiety
        • Attitude towards Ad
          • May or may not be different from attitude toward brand
    • Low Effort: Peripheral Route Processing
      • Persuasion
        • Peripheral route
          • uses less main message arguments
        • Peripheral cues
          • easily-processed 'non-central' aspects of message
            • Music
            • Visuals
            • No mention of product benefits
      • Unconscious influences on Attitudes
        • Thin-slice Judgements
          • brief observations
          • Often accurate
        • Body Feedback
          • nodding vs shaking
          • Embodied cognition
            • Our body influences our mind
      • Cognitive: Thoughts
        • How are they influenced?
          • Communication Source
          • Message
            • Many Message Arguments
              • Frequency heuristics
            • Simple Message
              • 1 or 2 key benefits
            • Involving Messages
              • Self-referencing
            • Category-and-Schema-Consistent Information
          • Message Context & Repetition
            • Repetition
              • Incidental Learning
              • Truth effect
        • Simple inferences
          • Beliefs based on simple associations
            • categorization, country of origin, price
        • Heuristics
          • Rule-of-thumb
            • Easy to invoke
            • Require little thought
        • Frequency Heuristics
          • More arguments = stronger claim
            • Quantity over quality
        • Truth Effect
          • Many repetitions = likely to believe
      • Affective: Emotions
        • How are they influenced?
          • Source
            • Attractive
            • Likeable
            • Celebrity: both attractive & likeable
          • Message
            • Pleasant pictures
              • Visual stimuli: UCS
            • Music
              • UCS
            • Humour
            • Sex
            • Emotional content
              • Transformational vs Informational advertising
                • Utilitarian products
                • Hedonic products
                  • increase emotions
              • Dramas
            • Context
              • Ad after news / happy program
        • Mere Exposure Effect
          • Familiarity leads to liking
            • Wearouts
              • Multiple executions
        • Classical Conditioning
          • 2 stimuli paired together repeatedly
          • Stimuli 1: evokes natural response
          • Stimuli 2: no response
          • After being paired together so many times, stimuli 2 evokes the same response
          • Pavlov's Experiment
            • Dog: Food & Bell
              • Food: UCS Unconditional Stimulus
              • Bell: CS Conditional Stimulus
              • Salivation: UCR/CR Unconditional Response / Conditional Response
            • Conditions
              • No existing association between CS & UCS
              • Forward conditioning: CS --> UCS only
              • Repetition to increase strength of association
              • Awareness of link between CS & UCS
              • Logical fit between CS & UCS
        • Attitude towards Ad
          • May be more important in predicting overall attitudes
          • Dual-meditation
            • Explain how attitude towards ad influences attitude towards brand
            • Like an ad
              • believe it --> indirect influence on brand attitude
              • like the brand --> direct influence on brand attitude
        • Mood
          • can influence evaluations
          • Positive
            • Ignore negative information
          • Affective responses
            • SEVA: Upbeat & happy
            • Deactivation feelings: Quiet & calmed
            • Social affection: Warm & friendly
          • Effects of color & lighting
    • Importance
      • Cognitive
        • Thoughts
      • Attentive
        • Feelings
      • Connative
        • Behaviours
    • Chacteristics
      • Favourability
      • Accessibility
        • Remember my attitude easily
      • Confidence
      • Persistance
        • Like it for a long time, and will continue
      • Resistance to attack
        • Like it no matter what anyone says about it
      • Ambivalence
        • Like and hate at the same time
    • When does it predict behaviour?
      • Level of involvement/Elaboration
      • Knowledge & Experience
      • Analysis of Reasons
      • Attitude Accessibility
      • Attitude Confidence
      • Specificity of Attitudes
      • Attitude-Behaviour Relationship over time
      • Emotional Attachment
      • Situational Factors
      • Normative Factors
      • Personality Variables
        • Self-monitoring

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Marketing Mind Map on Complex Decision Making Model: Information Processing, created by Anse Rahman on 25/03/2019.
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Anse Rahman
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