Programming Fundamentals flashcards
765 flashcard decks by 611 users · Page 1 of 20
This GoConqr page gathers Programming Fundamentals flashcards on topics from programming vocabulary to loops, functions and errors. School and university students can practise these topics, while teachers can find ready-made decks. There are over 600 flashcard resources here, mostly at school level, with some at university level. Choose a deck to start revising.
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- Algorithms and Flowcharts105
- Programming Languages131
- IDEs, Compilers and Interpreters165
- Python Programming99
- Programming Syntax65
- Variables, Constants and Data Types191
- Operators and Boolean Logic53
- Arrays and Data Structures43
- Control Structures89
- Functions and Procedures41
- Programming Paradigms35
- Robust Programming and Testing209
- Software Development13
- Game Programming Projects156
- Robot Programming Challenges16
Flashcards
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200 cardsProgramming Fundamentals Flashcards The process of formulating a problem, finding a solution, and expressing it.
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59 cardsCSE 110 Chapter 04a Review 1) Which of the following loops executes the statements inside the loop before checking the condition? a) f...
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64 cardsChapter 2 (Input, Processing, and Output) Flashcards to help understand the terminology of chapter 2 from the textbook, "Programming Logic and Design...
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72 cardsVisual Basic - Chapter 1 Introduction to Programming and Visual Basic
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58 cardsChapter 1 (Intro to Computers and Programming) Help memorize the vocabulary content of chapter 1 of the textbook, "Programming Logic and Design, 5th Editi...
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13 cardsException handling Why do we need to error trap in program code?
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28 cardsChapter 6 (Functions) This is a prewritten function that is built into a programming language.
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20 cardsflowchart
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21 cardsConditional Operators and Statements Flashcards for conditional and relational operators/statements in java
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11 cardsChapter 7 (Input Validation)
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23 cards2 - Program Development Life Cycle Program Development Cycle
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16 cardsUNFINISHED: GCSE AQA Computer Science What is a variable?
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23 cardsProgramming key terms
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47 cardsA-Level Computer Science Revision What are the 8 phases of the software development life cycle in order?
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41 cardsProgramming Languages - Chapter 6 Data types can be:
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11 cardsException handling Why do we need to error trap in program code?
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198 cards016_Functions Defining a function and calling it
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83 cardsCSE 110 Chapter 01 Review 1) Which of the following refers to a collection of programs that a computer executes? a) Software b) Assem...
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50 cardsCSE 110 Chapter 07 Review 1) Insert the missing code in the following code fragment. This fragment is intended to read an input file....
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83 cardsWeek 7 What is a variable
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45 cardsProgramming Basics - Modul 1 What is the purpose of the array (list in some programming languages) data structure? Name some methods of it!
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48 cardsCSE 110 Chapter 04b Review 7) See text document.
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94 cardsUntitled What are Polya’s 4 Principles of problem solving?
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27 cardsUntitled
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84 cardsPython what is a variable for?
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57 cards3.1.1 - 3.1.5 [Data types, structures, procedures/functions, program flow control, scopes] What is Data?
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39 cardsFunctions and Recursions Theory
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55 cards1.3
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51 cardsUnit 4 CCEA Digital Technology - Definitions 7-bit ASCII table
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57 cardsComputing I Packet 1 The format specifier used to tell printf to expect a double precision floating point number is a percent si...
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50 cardsComputing I Packet 2
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30 cardsUntitled
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15 cardsException handling Why do we need to error trap in program code?
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17 cardsProgramming Environment What is the purpose of a computer program?
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20 cardsUntitled Explain the difference between a variable and a constant.
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30 cardsFMJC.C2 What is source code?
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15 cardsException Handling Brief us on Exception Handling (or) What is an exception?
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40 cardsvisual web What is programming
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34 cardsException Handling
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43 cardsipc mid
More Programming Fundamentals resources
About programming fundamentals flashcards
GoConqr OriginalProgramming Fundamentals flashcards
The decks on this page break programming topics into questions, terms and prompts. Conditional Operators and Statements covers operators and statement syntax, while Chapter 6 (Functions) includes prompts about built-in functions. Exception handling asks about error trapping and types of programming errors.
For a starting point, try Programming Fundamentals Flashcards. Its prompts introduce the process of formulating a problem and expressing a solution, as well as programming languages. Move on to a topic-specific deck when you want to focus on a particular area.
Revise with a deck
Work through the prompts and pause to recall each answer before checking it. Return to terms or questions you find difficult, then use another deck to practise a related topic. If you want a visual overview or a different way to check your understanding, switch to a mind map or quiz on the unit page.
Pick a topic and open a set of cards.
Frequently asked questions
Which flashcards could I start with?
Try the deck on introductory computers and programming if you want prompts about instructions and computer components. For programming vocabulary and the process of expressing a solution, Programming Fundamentals Flashcards is another starting point. Both offer short prompts to work through at your own pace.
What topics do the flashcards cover?
The listed decks cover programming vocabulary, functions, conditional statements, loops, data structures and recursion. There are also cards on input validation and exception handling. You can choose a broad introductory deck or focus on a topic that matches the work you are revising.
Are these flashcards free to use?
Yes. Every resource listed on this page is free to open and study without an account. The decks were made by GoConqr users. A free account also lets you save quiz scores and make your own quizzes, mind maps, flashcards and notes.