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ICT2102 Quiz 3

Meixi Lim Uni Uni Year 2 English 27 cards

Cards in this deck (27)

  1. 1Goals of Visual DesignGuide: Help users find their way. Convey structure, relative importance and relationships.
    Pace: Draw users in, help them get oriented
    Message: Give distinct look and feel, express meaning and style, breathe life into content
  2. 2Gestalt TheoryWhen human beings see a group of objects, we perceive their entirety before we see the individual objects.
  3. 3Gestalt PrinciplesProximity: Near = Group
    Similarity: Similar = Group
    Continuity: Compelled to continue
    Closure: Viewer's perception completes
    Figure & Background: Object and ground
    Symmetry: Symmetrical = Group
    Common Fate: Move together = Group
  4. 4WhitespaceConveys grouping and relationship
    Creates balance and layout
    Leads the eye
    Ease of reading
  5. 5TypographyPoint: Font Size
    Leading: Line Spacing
    x-height: Smallest font height
    Ascenders, Descenders: Tails and Ears
    Weight: Bold?
    Serifs: Line at word corners
    Kerning: Monospace
  6. 6Font ChoiceCommon Fonts: Large block of text
    Less Common Font: Logo
    Font Change: Contrast
    Typeface influences look and feel
  7. 7GridsPlacement and alignment of objects
    Help users scan and understand quickly
    Gives solid visual and structural balance
    Alignment guides eye
    Reduces clutter
  8. 8Colour GuidelinesAvoid simultaneous display of highly saturated colours
    Be consistent with conventions and expectations
    Use fewer colours
  9. 9Mobile ConstraintsResource-poor relative to static devices
    Finite energy source
    Mobile connectivity highly variable
    Inherently hazardous
  10. 10Mobile ContextsUsers subject to disturbances
    Lower attention span
    Intermittent interaction
    No full concentration
    Location changes often
  11. 11Mobile Design GuidelinesDesign of simplicity
    Minimise user input
    Minimise vertical scrolling
    AVOID horizontal scrolling
    Prioritise information on each screen
    Useful error messages, feedback
    Ensure fast system response time
  12. 12Mobile Input MethodsMostly thumbs
    Minimum target size (44-48px)
    Direct manipulation (fingers)
    Limited reach on screen
    Reduce typing
    Use correct keyboard (numeric for numbers)
  13. 13Mobile GesturesCommon: Swipe left/right, pinch, rotate
    New: Press & Hold
    Invisible (issue: discovery)
    Nice to have but need to have alternatives
  14. 14Experiment OutlineIdentify objective
    Formulate hypothesis to objective
    Design experiment to test hypothesis
    Perform experiment to gather data
    Perform statistical tests on data
    Analyse and interpret results
  15. 15Experiment ObjectiveWhat you want to examine?
    Why you want to examine?
  16. 16Experiment HypothesisMakes prediction about expected outcome
    Must be testable (to prove it wrong)
    How manipulating independent variable will influence behaviour of dependent variable
  17. 17Experiment VariablesIndependent: Manipulated by evaluator
    Dependent: What we measuring, outcome driven by independent variable
    Confounding: Can alter outcome of exp.
    Control: Must be held constant
  18. 18Experiment DesignSpecifies what independent to manipulate
    Which dependent to measure and how
    How to control confounding variables
    Which control variables
  19. 19Within Subject DesignRepeated Measures
    Same group of subjects take part in more than 1 treatment
    Adv: Reduction in error variance
    Disadv: Carryover, fatigue, practice
  20. 20Between Subject DesignDistinct group of subjects take part in each treatment (one treatment each)
    Saves time since can test simultaneously
    Adv: No carryover, fatigue, practice
    Disadv: Individual variability (confounding), assignment bias, practicality, environmental factors
  21. 21Matched DesignParticipants are matched to pairs depending on gender, expertise or relationship
    Each pair is allocated to one treatment
    Matching criteria affects outcome
  22. 22Ladder of Experimental ValidityContent: Result reflect a variable of interest?
    Construct: Result align to theoretical concepts?
    Internet: Hypothesis hold?
    External: Outcome hold for others?
    Ecological: Apply to real life?
  23. 23Experiment Statistical TestsCompare data sets gathered after experiment
    If test results are significant, reject null hypothesis and accept alternate hypothesis
  24. 24Statistical Test Selection (Parametric )Data is categorical/ratio, normally distributed
    Characterised by mean/median/standard.
    Independent: Independent t-test
    Repeated: Paired t-test
  25. 25Statistical Test Selection (Non-Parametric )Data is ordinal (semantic)
    Ranks/order of data is used
    Independent: Mann-Whitney / Wilcoxon rank-sum
    Repeated: Wilcoxon signed-rank
  26. 26Experimental ErrorsType 1 Error: False Positive
    Type 2 Error: False Negative
    Type 2 more for non-parametric as they have less statistical power.
  27. 27Statistical PowerSignificance Value: Probability of rejecting null hypothesis
    Sample Size: Higher = Better
    Effect Size: Degree to which phenomenon under study is present

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Uni Year 2 Uni Flashcards on ICT2102 Quiz 3, created by Meixi Lim on 22/11/2015.
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