Mindmap
METROID PRIME 2 : ECHOES (AUDIENCE)
Inhalt der Mindmap
METROID PRIME 2 : ECHOES (AUDIENCE)
DEMOGRAPHICA AND PSYCHOGRAPHICS
- PSYCHOGRAPHICS
- interest in scifi
- pre established interest on metroid prime franchise
- DEMOGRAPHIC
- popular in age 11-16
- targeted at male demographic
- samus could also appeal to young female players
- PSYCHOGRAPHICS
THEORIES
- USES AND GRATIFICATIONS
- BLUMER AND KATZ
- primarily focused on ENTERTAINMENT and ESCAPISM
- IDENTITY
- multiplayer
- play with friends
- multiplayer
- FANDOM
- JENKINS
- large and devoted fan base
- multiplayer aspect
- SOCIAL DIMENTIONS OF FANDOM
- AUDIENCE RESPONSE
- CLAY SHIRKY
- 2004
- not the technolgy to interact with creators
- one way relationship between the creator and consumer
- RECEPTION THEORY
- HALL
- meaning encoded was reliant on people playing the previous game
- backstory
- game not accessable to audiences who cant decode this
- USES AND GRATIFICATIONS
NINTENDO CAPTIVE MARKET
- audience are by defult nintendo owners
- prime 2 is exclusive title
- audience are by defult nintendo owners
Informationen
- Beschreibung
- A level Media Studies Mindmap am METROID PRIME 2 : ECHOES (AUDIENCE), erstellt von georgie harper am 11/01/2022.
- Erstellt von
- georgie harper
- Aufrufe
- 1
- Bewertung