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Definitions

anagheorghiu22 English 22 cards

Cards in this deck (22)

  1. 1Perceptual difficultiesDifficult because objects vary on many dimensions, and it may be hard to ignore irrelevant dimensions
    Gentner
  2. 2What does it mean if something is innate?The domain of knowledge comes hardwired into our brains at birth. It cannot depend on any other type of learning or development.
  3. 3Property of recursionCapacity to generate an infinite array of expressions, based on a finite set of elements
  4. 4Kind biasThings are the same shape because they are the same kind
  5. 5Mutual exclusivity biasThe expectation that new words apply to new objects
  6. 6Shape biasThe tendency to extend novel names to solid things that share a common shape
  7. 7Functional fixednessThe tendency of individuals not to improvise a novel use for an object because they have a fixated notion of what the object is for
  8. 8Design stanceAn abstract explanatory structure that accounts for an artefact's existence, function, properties and kind
  9. 9Causal theoriesKind is a better predictor of categories than external properties (shape)
  10. 10EssenceDeep, hidden properties that cause natural kinds to have certain types of visible surface properties and to interact in particular ways with other entities
  11. 11MetacognitionOne's knowledge about the mind
  12. 12Conceptual difficultiesJudgements are difficult to understand because they're not constant
    Keil and Carroll
  13. 13Analogical reasoningTaking one relationship from a domain and applying it to another domain
  14. 14Relational similarityTrademark of analogical reasoning; objects compared in an analogy should be linked by the same relations
  15. 15What is a tool?Any artefact used either for its intended function or a novel function
  16. 16Novel tool useA tool that is used without previous expertise or knowledge from society
  17. 17Pre-made toolsA tool used when the original intended function is known
  18. 18EmulationCompleting a problem, but not the specific actions that were demonstrated
  19. 19ImitationCompleting a problem by copying the actions demonstrated
  20. 20Tool innovationA tool is made without social learning, without a demonstration
  21. 21Tool manufactureModifying an existing tool outside of its usual function, once this modification has been demonstrated
  22. 22Executive controlConsciously inhibiting knowledge and action of a tool or inhibiting a verbal response

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Flashcards on Definitions, created by anagheorghiu22 on 23/05/2013.
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anagheorghiu22
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