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Mind map

Models of Addictive Behaviour - Gambling

Sandie Garland Psychology A level English

Mind map on models of addictive behaviour gambling: learning, cognitive and biological approaches

Mind map: Models of addictive behaviour gambling

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Models of Addictive Behaviour - Gambling

  1. LEARNING

    • Initiation
      • Operant Conditioning
        • When you gamble you are positively rewarded by gaining money and having a dopamine rush - positively reinforced - unconsciously encouraged to repeat the behaviour
          • Custar (1982): people who win big when they first start gambling are more likely to become compulsive gamblers
        • Gambling is an example of random ratio schedule - body does not habituate - maximising the biological reward - stay motivated without rewards
      • Social Learning Theory
        • Watch a role model gamble and see them win money and thier popularity increase - you undergo vicarious reinforcement - imitate their behaviour to gain the rewards
          • Gupta (1998): 86% of children who gambled did so with family
    • Maintenance
      • Classical Conditioning
        • Over time an unconscious association formed between what is around you when you gamble and the rewards of gambling - acts as a trigger
        • Eg. when you gamble at a slot machine there are lots of bright lights - if you see bright lights there is an overwhelming impulse to gamble - lights act as a trigger
    • Relapse
    • Raylu
    • PA: more control over films
    • Nurture
  2. COGNITIVE

    • Initiation
      • Self Medication Model
        • Use gambling to treat psychological problems - percieved as dealing with the problem - distractor from unhappiness or boredom
          • Becona (1996): depression is evident in the majority of PG
      • Theory of Reasoned Action
        • Both attitudes are norms and combined to create the behaviour intention which determines the actual behaviour - attitude: I'm feeling lucky, norms: sociable - do it
    • Maintenance
      • Self Medication Model
        • Irrational beliefs - gambler's fallacy - belief that random events can be affected by recent events - their luck will change - superstitious behaviours will effect eg. lucky die
          • Griffiths (1994): regular gamblers were more likely to believe there were skilled and to make irrational verbalisations during play - expressed loses are near wins
    • Relapse
    • Raylu
  3. BIOLOGICAL

    • Initiation
      • Born with A1 allele of the DRD2 gene - suffer a deficit of dopamine - constantly under rewarded - need to stimulate the mesolimbic system - gambling provides disproportionate reward
        • Comings (1998): 50% of PGs have the A1 allele of DRD2 compared to only 25% of the general public
        • Bergh: lower levels of dopamine in PG
    • Maintenance
      • Random ratio schedule of reinforcement - brain does not habituate - reward level does not drop
    • Relapse
      • If you have the A1 allele of DRD2 you are more likely to relapse - without gambling mesolimbic system is not stimulated - gamble again
      • No gambling = no reward - lower than normal dopamine levels - physical dependance on gamlbing - gamble again to raise dopamine levels
    • Raylu
    • Deterministic - stereotypeing? not motivation to improve?
    • PA: drugs - NRT

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Description
AQA A2 Psychology - PSYA4 Section B - Addictive Behaviour
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Sandie Garland
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