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Slides

Core Study Areas

Loren Cox Film Studies A level English 8 slides

Slides in this set (8)

  1. Cinematography:

    • Refers to the visual aspects of a film specific to the camera. Camera shots and movements can give us clear indications of emotion, motive and give audiences clues as to what may happen.
    • Camera shot size:
    • Extreme long
    • Long shot
    • Mid long
    • Mid shot
    • Mid close up
    • Close up
    • Extreme close up
    • Camera movement:
    • Pan
    • Tilt
    • Dolly
    • Crane
    • Handheld
    • Crab
    • Zoom
    • Tracking
    • Steadicam
    • Static
    • Camera angles:
    • Low angle
    • Extreme low angle
    • High angle
    • Birds eye view
    • Dutch angle
    • Aerial
    • Eye level
  2. Slide 2

    • Focus:
    • Shallow or deep (depth of field)
    • Shooting for emotion:
    • Distance from actor creates emotional distance
    • Close up makes you feel emotionally closer
    • Long shot to show loneliness
    • Slow zoom for dramatic emphasis
    • Lighting:
    • High-key (saturated)
    • Low-key (mysterious)
    • Key light (main light, shows importance)
    • Fill light (fills shadows)
    • Practical light (e.g. candle)
    • Motivated light (light has a purpose)
    • Unmotivated lighting (illuminates scene but is not a source in scene)
    • Back light (behind actor)
    • Chiaroscuro (contrast between dark and light)
    • 3 point lighting (key, fill back, - main, fills shadows, behind actor)
    • Ambient lighting (uses light thats in the scene)
    • Night time shots:
    • Often require practical light (e.g. lamp, streetlight)
    • Use one light source and then build up from there
    • Day light shot:
    • Front light, LED as back light, fill light can show time of day
    • High-key - shows brighter day, little shadow
  3. Cinematography - Composition:

    • Staging, framing, depth and balance - how space is presented.
    • Lighting - the use (or lack of) light in a scene
    • Blocking - working out the details of an actors moves in relation to the camera
    • Kuleshov effect - Film editing montage, sequence of shots
    • Eisenstein - Innovator of the montage
    • Rule of thirds - Finding the perfect balance within each unique shot
    • Triangular composition - Three points of interest on separate lines
    • Wide angle - focal length is substantially smaller than a normal lens
    • Frame within a farm - Directs audience to the intended focal point
    • Lines of perspective - Straight lines, distance shows struggles
    • Artificial/Primal control - Composition and angles/ Power dynamics
    • Frame centrality - Subject is central to the farm
    • Negative space - Space around and between the subject, creates apprehension and shows struggle
  4. Sound:

    • General categories:
    • Vocal sounds
    • Environmental sounds
    • Music
    • Silence
    • Specific terms:
    • Diegetic - Sounds character and audience hear
    • Non-diagetic - Sounds only the audience can hear
    • Hyper-diagetic - Extreme diegetic noise (extra noise)
    • Parallel sound - Sound that is meant to be there
    • Contrapuntal Sound - Not meant to be there ( e.g. hearing dialogues before seeing the person speaking)
    • Foley - Sound design after the film is made ( added post production)
  5. Editing:

    • Cut - Abrupt end to a scene
    • Continuity editing - Combining related shots
    • Jump Cut - Two shots of the same subject are taken from camera positions
    • Parallel editing - intercutting/cCross cutting
    • Reaction Shot - A shot which cuts away from the main scene in order to show a reaction
    • Shot Reverse Shot - One character is shown looking at another
    • Montage - Shots are juxtaposed in a fast paced fashion
    • Transitions - Scenes and shots are combined
    • Smash Cut - One scene abruptly cuts to another unexpectedly
    • L and J Cuts - The audio is cut before the scene is cut
    • Kuleshov Effect - Editing montage effect
    • Slow/fast Motion - Slowing down or speeding up a scene
    • Match Cut - A cut within a scene that makes sense specially
    • Dissolve - A gradual transition from one image to another
    • Fade Out - A transition to a blank image
  6. Mise-en-scene:

    • Costumes - What the actors wear, can be used to show emotions
    • Props - Objects used by actor
    • Make up - Can be worn just on the face or used for prosthetics
    • Actors - Play the characters
    • Setting - Where the scene takes place
    • Gestures - Movements by actors to convey feelings and emotions
    • Colours - Colour of the film
    • Decor - Decoration of the scene
    • Set dressing - Objects not used by actors, can show change in time
    • Tinting - Sepia tone, added colour to black and white films
    • Colour grading - Altering and enhancing colour
    • Colour palette - Dominant colours in a shot
    • Balance - Gives weight to the scene
    • Deep space - Places elements near and far
    • Shallow space - Closeness of actors and objects
    • Off-screen space - Things that happen offscreen that we know about
    • Blocking - Actors movements (markers show them where to stand)
  7. Performance:

    • Range: How many different emotions an actor can portray
    • Depth: How ca they show an emotion in different ways
    • Emotions can be expressed by actors in many ways, such as: facial expressions, voice (tone and pitch), body movements
  8. Colour:

    • Used for aesthetics and symbolism
    • Can create atmosphere
    • Colours evoke emotions - audience notice what does;t fit in
    • Red causes the strongest emotional reaction
    • Hue - Actual colour
    • Saturation - Intensity
    • Value - Darker or lighter
    • Associative - Associating colour to an idea/object
    • Transitional - Changing the colour association

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A level Film Studies (Core Study Areas ) Slide Set on Core Study Areas , created by Loren Cox on 19/01/2018.
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Loren Cox
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