Mind map
Learning model of gambling
Map content
Learning model of gambling
Initiation
- Operant conditioning proposes that any behaviour that produces a rewarding consequence for the individual will become more frequent.
- Griffiths (2009)
- Gamblers playing on slot machines may become addicted because of the...
- Physiological rewards e.g: getting a buzz from winning
- Psychological rewards e.g: the near miss
- Social rewards e.g: peer praise
- Financial rewards if they win
- Gamblers playing on slot machines may become addicted because of the...
Maintenance
- Intermittent reinforcement
- Operant conditioning suggests that people continue to gamble because of the occasional reinforcement that's characteristic of gambling.
- Lambo et al (2007)
- Peers and family of problem gamblers were more likely to approve of gambling.
- Respondents who received this type of reinforcement gambled more than others and intended to continue doing so in the future.
- Intermittent reinforcement
Relapse
- Conditioned cues
- Addicts learn to associate other stimuli with their gambling behaviour via classical conditioning.
- E.g: sights/sounds of a casino or the presence of other gamblers
- Stimuli act as triggers for gambling because they can increase arousal.
- If the individual comes into contact with one of these cues they're more likely to relapse.
- Addicts learn to associate other stimuli with their gambling behaviour via classical conditioning.
- Approach-avoidance conflict
- Because gambling has positive and negative consequences the gambler is motivated to approach and avoid situations where gambling is involved.
- Motivation fluctuates between wanting to gamble and wanting to stop.
- Whether the gambler will act on their urge will depend on their ability to control the increased arousal and delay their need for reinforcement.
- Conditioned cues
Evaluation
- Doesn't explain all forms of gambling
- It's difficult to apply the same operant conditioning principles to all forms of gambling
- E.g: some forms of gambling have a short time period between the behaviour and the consequences (scratch cards)
- E.g: other forms of gambling (sports betting) have a much longer time period between bet and outcome, which depends less on chance and more on the individual's skill.
- It's difficult to apply the same operant conditioning principles to all forms of gambling
- Individual differences
- It explains addiction in terms of behavioural consequences but not why many who've gambled at some time in their lives and experienced the reinforcements haven't become addicted
- There might also be psychological factors involved in the transition between gambling behaviour to addiction.
- Blaszcynski and Nower (2002)
- Different pathways for gambling predict the likelihood of successful treatment.
- Gamblers in the behaviourally conditioned pathway may have started gambling because of models exposing them to it.
- They tend to show the least severe issues, are motivated to enter treatment and more likely to curb their addiction successfully.
- Another subgroup tends to have anxiety and/or depression, a history of poor coping skills and negative background experiences and events.
- These factors produce an "emotionally vulnerable gambler", who uses the habit to relieve themselves of negative emotional states.
- Self-medication model
- This makes them more change resistant and necessitates treatment to deal with these factors as well as gambling.
- These factors produce an "emotionally vulnerable gambler", who uses the habit to relieve themselves of negative emotional states.
- Doesn't explain all forms of gambling
Information
- Description
- A Levels Psychology (Addictive Behaviour) Mind Map on Learning model of gambling, created by Hazel Meades on 13/01/2015.
- Created by
- Hazel Meades · Jan 2015
- Updated
- Feb 19, 2016
- Views
- 15
- Rating