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Mind map

Learning model of gambling

Hazel Meades Psychology A Levels English

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Learning model of gambling

  1. Initiation

    • Operant conditioning proposes that any behaviour that produces a rewarding consequence for the individual will become more frequent.
    • Griffiths (2009)
      • Gamblers playing on slot machines may become addicted because of the...
        • Physiological rewards e.g: getting a buzz from winning
        • Psychological rewards e.g: the near miss
        • Social rewards e.g: peer praise
        • Financial rewards if they win
  2. Maintenance

    • Intermittent reinforcement
      • Operant conditioning suggests that people continue to gamble because of the occasional reinforcement that's characteristic of gambling.
    • Lambo et al (2007)
      • Peers and family of problem gamblers were more likely to approve of gambling.
      • Respondents who received this type of reinforcement gambled more than others and intended to continue doing so in the future.
  3. Relapse

    • Conditioned cues
      • Addicts learn to associate other stimuli with their gambling behaviour via classical conditioning.
        • E.g: sights/sounds of a casino or the presence of other gamblers
      • Stimuli act as triggers for gambling because they can increase arousal.
      • If the individual comes into contact with one of these cues they're more likely to relapse.
    • Approach-avoidance conflict
      • Because gambling has positive and negative consequences the gambler is motivated to approach and avoid situations where gambling is involved.
      • Motivation fluctuates between wanting to gamble and wanting to stop.
      • Whether the gambler will act on their urge will depend on their ability to control the increased arousal and delay their need for reinforcement.
  4. Evaluation

    • Doesn't explain all forms of gambling
      • It's difficult to apply the same operant conditioning principles to all forms of gambling
        • E.g: some forms of gambling have a short time period between the behaviour and the consequences (scratch cards)
        • E.g: other forms of gambling (sports betting) have a much longer time period between bet and outcome, which depends less on chance and more on the individual's skill.
    • Individual differences
      • It explains addiction in terms of behavioural consequences but not why many who've gambled at some time in their lives and experienced the reinforcements haven't become addicted
      • There might also be psychological factors involved in the transition between gambling behaviour to addiction.
    • Blaszcynski and Nower (2002)
      • Different pathways for gambling predict the likelihood of successful treatment.
      • Gamblers in the behaviourally conditioned pathway may have started gambling because of models exposing them to it.
        • They tend to show the least severe issues, are motivated to enter treatment and more likely to curb their addiction successfully.
      • Another subgroup tends to have anxiety and/or depression, a history of poor coping skills and negative background experiences and events.
        • These factors produce an "emotionally vulnerable gambler", who uses the habit to relieve themselves of negative emotional states.
          • Self-medication model
          • This makes them more change resistant and necessitates treatment to deal with these factors as well as gambling.

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Description
A Levels Psychology (Addictive Behaviour) Mind Map on Learning model of gambling, created by Hazel Meades on 13/01/2015.
Created by
Hazel Meades · Jan 2015
Updated
Feb 19, 2016
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