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Mapa mental

Uses & Gratifications Theory

no no Media Studies AS - Level Inglês

Conteúdo do mapa

Uses & Gratifications Theory

  1. The reasons an audience consumes a text

  2. Information

    • finding out about relevant events and conditions in immediate surroundings, society and the world
    • seeking advice on practical matters or opinion and decision choices
    • satisfying curiosity and general interest
    • learning; self-education
    • gaining a sense of security through knowledge
  3. Personal Identity

    • finding reinforcement for personal values
    • finding models of behaviour
    • identifying with valued other (in the media)
    • gaining insight into one's self
  4. Integration and Social Interaction

    • gaining insight into circumstances of others; social empathy
    • identifying with others and gaining a sense of belonging
    • finding a basis for conversation and social interaction
    • having a substitute for real-life companionship
    • enabling one to connect with family, friends and society
  5. Entertainment

    • escaping, or being diverted, from problems
    • relaxing
    • getting intrinsic cultural or aesthetic enjoyment
    • filling time
    • emotional release
    • sexual arousal

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AS - Level Media Studies (Audience ) Mapa Mental sobre Uses & Gratifications Theory, criado por no no em 15-03-2016.
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