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Design Principles, Ergonomics and Inclusive Design

140 resources created by 125 users

This Design Principles, Ergonomics and Inclusive Design page on GoConqr gathers community-made mind maps, flashcards, quizzes and notes, from ergonomics and anthropometrics to universal design, aesthetics and sustainable design. It's built for school students revising a topic, university students and professional candidates filling gaps, and teachers after ready-made material. There are over 130 resources here, including more than 110 mind maps, 16 flashcard decks and 2 quizzes, with GCSE and A-level Design and Technology in view. Pick a map, test yourself with a quiz, then make your own set.

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About Design Principles, Ergonomics and Inclusive Design

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What this page covers

The resources here were made by GoConqr users and sit in the Design Principles and Context strand of Design and technology. Most are mind maps. They range from Ergonomics and the difference between anthropometrics and ergonomics to Universal Design, Aesthetics, Colour and Sustainable Design.

Where to start

Begin with the key words. The flashcard deck ALEVEL PRODUCT DESIGN: KEY WORDS asks what stakeholders are, what a price point is, what feasibility analysis means and what inclusive design is. Once those terms feel familiar, the maps will read more easily.

  1. Open the Ergonomics mind map. It explains that ergonomics is about designing for people where they interact with products, systems or processes.
  2. Move to the Inclusive design flashcards, which cover definitions, drivers, principles, targets and the design process.
  3. Look at the maps on addressing the needs of people with disabilities, child safety and mobility to see the ideas applied.

Design principles and context

For the principles side, try the Elements and Principles of Design map and the Design revision flashcards, which use the FEEDSCAMM prompts: function, ergonomics, environment, durability, safety, cost, aesthetics, materials and manufacture. The map on market pull and technology push, and the one on design movements, add wider context.

Using quizzes and maps together

Read a map first, then close it and try the quiz. The Graphics A Level Mock quiz uses fill-in-the-blank questions, and the moodboard quiz gives you a lighter check. Anything you miss tells you which map to reopen.

Make it your own

School students, university students and professional candidates can use these as a base and add their own notes. Teachers can pick a map or deck for a lesson. Choose one topic today and see what you can recall.

Frequently asked questions

Which resource should I open first?

Start with the flashcard deck ALEVEL PRODUCT DESIGN: KEY WORDS. It defines terms such as stakeholders, demographic, price point, feasibility analysis, usability and inclusive design. Then move on to the Ergonomics mind map, which explains designing for people who use products, systems or processes.

What do the mind maps cover?

There are over 110 of them. Topics include ergonomics, anthropometrics, universal design, aesthetics, colour, sustainable design, child safety, mobility, prototyping and design movements. Some look at specific products, such as a golf club head or a perfume bottle, and others at products for people with dementia or physical disabilities.

Are there quizzes on this page?

Yes, there are 2 quizzes. One is Graphics A Level Mock, with fill-in-the-blank questions on how companies target children as consumers. The other is a moodboard quiz. Use them after reading a map to see what you remember and which topics need another look.

Which exams do these resources suit?

Resources here mention GCSE Design and Technology and A-level Design and Technology. Most of the material is at secondary level, and a good share is at university level. Check the contents of each resource against your own course before relying on it.

Are the resources free, and who made them?

Every resource listed here is free to open, study and take, with no account needed. They were made by GoConqr users, not by GoConqr itself. A free account also saves your quiz scores and lets you create your own quizzes, maps, flashcards and notes.

What if I can't find the topic I need?

Try nearby topics first. Inclusive design may also appear under universal design or democratic design, and ergonomics links to human factors notes. If a gap remains, you can build your own mind map or flashcard deck on the missing topic.

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